The Esports World Cup Fantasy Game allow fans to interact with the world's largest esports tournament. For the first time in the tournament's history (EWC 2025), spectators can actively participate in the competition beyond just watching, creating a more immersive and engaging experience. What is EWC Fantasy? EWC Fantasy is a free-to-play fantasy sports platform that allows fans to create virtual teams using real professional esports players and compete for cash prizes. Developed in partnership with Genius Sports, the platform features a massive $200,000 prizemore
The Esports World Cup has returned for its second year with even more games and prestige on the line. With all the excitement of major titles as League of Legends, Counter-Strike, Dota 2, and VALORANT to name a few participating, as well as well-established organizations such as T1, Sentinels, and Team Liquid in attendance, the EWC has become a collecting centre for esports fans to enjoy all their favorite titles in one extravaganza. Recently, Strafe Esports sat down with Fabianmore
Starcraft 2: Legacy of the Void is the third and final instalment in the Starcraft 2 trilogy, developed and published by Blizzard Entertainment. Released on November 10, 2015, Legacy of the Void follows the stories of Wings of Liberty (the first instalment, focused on the Terran race) and Heart of the Swarm (the second instalment, centred around the Zerg race).
Legacy of the Void is a stand-alone expansion, meaning players do not need to own the previous Starcraft 2 instalments to play it. The release of this expansion marked the conclusion of the Starcraft 2 trilogy, wrapping up the story that began with Wings of Liberty while providing new content and gameplay experiences for players.
Starcraft is a real-time strategy game where players choose one of three distinct races- Terran, Protoss, or Zerg - and engage in strategic combat to defeat their opponents. The gameplay involves gathering resources (minerals and vespene gas) using worker units, building bases, and training various combat and support units.
Players must also research upgrades to improve their units and structures, scout their opponent's strategy, and adapt their tactics accordingly. Engaging in combat involves utilizing unit positioning, terrain, and abilities to gain an advantage in battles, with the ultimate goal of destroying the opponent's key structures and units to secure victory. Expanding the base to new resource-rich areas is essential for maintaining resource production throughout the match.
Starcraft 2 was released in three separate instalments, with the first part, Wings of Liberty, launching on July 27, 2010. The second part, Heart of the Swarm, was released on March 12, 2013, followed by the third and final installment, Legacy of the Void, on November 10, 2015.
Starcraft 2 has had a significant impact on the gaming and esports industries since its release. It has attracted millions of players worldwide and has been a major force in the competitive gaming scene, with numerous professional tournaments and leagues taking place over the years. Although the competitive scene has waned compared to its peak years, Starcraft 2 remains a popular and influential real-time strategy game with an active player base and community.
As of October 2017, Blizzard Entertainment made Starcraft 2: Wings of Liberty free-to-play, allowing players to access the full Wings of Liberty campaign, as well as the ranked multiplayer ladder and other features without any cost.
However, the other two expansions, Heart of the Swarm and Legacy of the Void, still need to be purchased separately if players want access to their respective single-player campaigns. The prices for these expansions may vary depending on regional pricing and any promotions or discounts that Blizzard might offer.
It is also worth noting that there is an in-game store where players can purchase additional content such as co-op commanders, announcer packs, and cosmetic items. These purchases are optional and generally do not impact gameplay but offer customization and variety for players who want to enhance their Starcraft 2 experience.
Welcome to our Starcraft 2 Esports page, your one-stop destination for all things related to the exhilarating world of Starcraft 2 esports. Dive into the latest news, tournament updates, and in-depth match analysis, while exploring the intricate strategies and tactics that define this legendary real-time strategy game.
Discover the unique races, units, and abilities that make Starcraft 2 a challenging and rewarding experience for both casual fans and professional competitors. Our platform offers a wealth of resources, insights, and community connections that allow you to fully immerse yourself in the fast-paced, strategic gameplay and rich competitive scene of Starcraft 2 esports.
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance between three species in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998.
As a real-time strategy (RTS) game, StarCraft's gameplay revolves around resource gathering, base building, technological advancement, and combat. Players must manage two primary resources: minerals and vespene gas. The game is known for its three distinct and asymmetrically balanced playable races:
Development on StarCraft began at Blizzard Entertainment in 1995. The game was officially announced at E3 1996 and, after a lengthy development period, was released for Windows in March 1998. An expansion pack, Brood War, was released in November of the same year.
The franchise primarily consists of a series of real-time strategy games that carry the main storyline.
The original StarCraft (1998) and its expansion, Brood War (1998), are considered by many to be among the most important and influential video games of all time. Brood War added new units for each race and continued the storyline, significantly refining the game's balance and strategic depth. It became the definitive version for professional competition for over a decade.
The sequel, StarCraft II, was developed as a trilogy, with each installment focusing on one of the three races:
StarCraft II introduced new units, updated graphics with a 3D engine, and a new multiplayer ladder system on an overhauled Battle.net platform.
In 2017, Blizzard released StarCraft: Remastered, a carefully updated version of the original game and its Brood War expansion. It features high-definition graphics, support for modern display resolutions, updated audio, and new online matchmaking and ladder systems, while preserving the original gameplay and balance.
StarCraft, particularly Brood War, is recognized as a foundational pillar of esports. Its competitive scene established many of the structures, formats, and cultural touchstones of modern professional gaming.
The game's high skill ceiling and strategic depth, combined with the multiplayer capabilities of Battle.net, fostered a competitive environment shortly after its release. Player-run tournaments quickly gave way to professionally organized events with significant prize pools.
Nowhere did the competitive scene flourish more than in South Korea. The game's popularity coincided with the rapid expansion of broadband internet infrastructure in the country. This led to the emergence of professional gamers, salaried teams with dedicated training facilities ("team houses"), and televised broadcasts of matches. Two dedicated 24/7 cable channels, OnGameNet (OGN) and MBCGame, were launched to broadcast StarCraft competitions, turning top players into national celebrities. The Korea e-Sports Association (KeSPA) was formed in 2000 to manage and promote esports in the country.
While South Korea was the epicenter, StarCraft also developed significant competitive scenes in other parts of the world, including Europe and North America. The release of StarCraft II in 2010, with Blizzard's direct support for a global competitive circuit, further expanded its international reach. The game was instrumental in the growth of live-streaming platforms like Twitch.tv, where fans could watch professional players practice and compete.
The history of competitive StarCraft is defined by its legendary players.
Brood War Era:
StarCraft II Era:
Professional teams have been central to the StarCraft scene, providing salaries, coaching, and practice partners for players. Notable Korean teams include SK Telecom T1, KT Rolster, CJ Entus, and Samsung Khan. Internationally, teams like Team Liquid, Evil Geniuses, and later Shopify Rebellion have fielded top-tier players.