Brazilian Justice Condemns Steam, PlayStation, Xbox and Others to Pay USD 50 Million for Loot Boxes

Brazilian Justice Condemns Steam, PlayStation, Xbox and Others to Pay USD 50 Million for Loot Boxes

16 Jun, 2026, 13:46

|

Last updated: 16 Jun, 2026, 13:46

The Federal District Court has ordered companies such as Valve, Sony, Microsoft, Google, Apple, Tencent, Nintendo, Riot Games, Ubisoft, Konami and Electronic Arts to pay R$ 298 million (~55 million USD) in collective moral damages related to the use of loot boxes in games accessed by children and teenagers. The decision also imposes new transparency and protection obligations for minors.

test
Loot boxes suffer another multi-million-dollar defeat (credits: Compare Games)

What the Court Decided

The ruling was issued by the 1st Juvenile and Youth Court of the Federal District and responds to a lawsuit filed by the National Association of Child and Adolescent Defense Centers (ANCED). According to the court, loot boxes share characteristics with gambling mechanisms by encouraging repeated purchases based on chance.

The decision also highlights the lack of transparency regarding item drop probabilities and the potential exposure of children and teenagers to practices considered harmful. The amounts must be allocated to the Federal District Child and Adolescent Rights Fund after the ruling becomes final.

Companies and Amounts

The penalties vary according to the size and involvement of each company in the ecosystem analyzed in the lawsuit. Apple, Microsoft and Tencent received the largest individual fines, followed by Google and Sony, while other companies received smaller amounts. Full list:

  • Apple — R$ 50 million. (~10 million USD)
  • Microsoft — R$ 50 million.
  • Tencent — R$ 50 million.
  • Google — R$ 40 million. (~8 million USD)
  • Sony — R$ 40 million.
  • Electronic Arts — R$ 20 million. (~4 million USD)
  • Riot Games — R$ 15 million. (~3 million USD)
  • Ubisoft — R$ 10 million. (~2 million USD)
  • Valve — R$ 10 million.
  • Konami — R$ 8 million. (~1,6 million USD)
  • Nintendo — R$ 5 million. (~1 million USD)

Another Chapter in the Dispute

The central point of the ruling is the monetization model based on random rewards, which the Court deemed potentially harmful when applied to games accessed by minors. The decision revolves around the concept of “intermittent reinforcement,” a psychological mechanism that can encourage repeated purchases.

In practice, the case increases pressure on platforms to review monetization systems, especially in games with a young audience. The decision also comes at a time when the debate on loot boxes and child protection has regained momentum in Brazil, particularly after the enactment of the Felca Law.

What the Companies Will Have to Do

In addition to the fine, the Court ordered technical compliance measures for the companies involved. These include clear disclosure of probabilities, explicit warnings about the random nature of rewards, more robust age verification mechanisms and refund systems for purchases made by minors.

These requirements point to greater oversight of in-game monetization and could have practical effects on product design and digital stores. For the industry, this means higher regulatory costs and a possible review of models that rely on random microtransactions.

Decisões similares à do Brasil continuarão a aparecer no mundo todo, com foco na proteção do jovem e adolescente (créditos: Kumon)
Similar decisions to Brazil’s will continue to appear worldwide, with a focus on protecting children and teenagers (credits: Kumon)

Market Repercussion

The decision adds to recent Brazilian regulations aimed at protecting children and teenagers in the digital environment. The text also mentions moves by companies such as Riot Games and EA to address related requirements, showing that the impact may extend beyond this specific case.

Although the companies can still appeal the ruling, it already sets an important precedent for future discussions on loot boxes, age ratings and platform responsibility. Payments will not be immediate until the ruling becomes final.

What Will Be the Outcome of Another Legal Imbroglio?

For the games industry, the ruling reinforces a clear trend: random monetization is coming under increasing legal and regulatory scrutiny. If upheld by higher courts, the decision could accelerate changes in how free-to-play games and digital services handle minors.

The next step will be to monitor the companies’ appeals and the final ruling. If the fine and technical obligations are upheld, the case could pave the way for individual lawsuits and pressure publishers to redesign loot box systems, increasing regulatory costs and reducing reliance on random microtransactions in games with a young audience.


Don’t forget to follow Strafe Esports to stay up to date with the latest news on your favorite esports and check out our X profile for the latest coverage and content.

Also, stay tuned to the Strafe YouTube channel for exclusive interviews, press conferences and much more.

Featured image credits: Compare Games

Read also:

All Teams Qualified for MSI 2026

IEM Cologne Major 2026: The Only Guide You Need for the Playoffs Pick'Em Challenge

What to Expect from Overwatch Season 3: New Hero, Map, Mythic Skins and More

Latest news

LoL Esports World Cup 2026: Teams, Schedule, Format, and More

LoL Esports World Cup 2026: Teams, Schedule, Format, and More

Just days after the conclusion of MSI, it's time to turn our heads over to the League of Legends tournament at the Esports World Cup 2026. A total of 16 teams will head to Paris to compete for the bigger piece of the $2,000,000 prize pool, but only one will come away with the trophy.
12h
Martin Arévalo-Östberg

Dota 2 Esports World Cup 2026: Group Stage Results and Survival Stage Schedule

The Group Stage for the Dota 2 event on the Esports World Cup 2026 is over and we have the First Round of eliminations before the Survival Stage begins on July 14 with twelve teams fighting for four slots.
12h
Eric Oliveira

MSI 2026 Team of the Tournament: The Best Player in Every Role

MSI 2026 is over after a thrilling two weeks of action, and Hanwha Life Esports get to rest easy knowing they are at the top of the League of Legends esports world — at least for now. Before the dust fully settles in Daejeon, though, it is time to take a look at our 'Team of the Tournament', selecting one player per role who stood out above the competition throughout the event.
23h
Martin Arévalo-Östberg

The MongolZ Finalizes CS2 Roster With Two Youngsters

The MongolZ finalizes its CS2 roster with the acquisition of tikuak from Chinggis Warriors and DarkMeister from their own academy team. Here's more on the new signings.
12 Jul
Adarsh J. Kumar

9z sweeps PARIVISION to win the XSE Pro League 2026

The Argentine roster swept PARIVISION 3-0 in the grand final of the 2026 XSE Pro League, closing out a wild run in Guangzhou and picking up the biggest LAN trophy of the team's history.
12 Jul
Thales Costa

Hanwha Life Esports Crowned MSI 2026 Champions

In a true trial by flames, Hanwha Life Esports (HLE) emerge victorious at the end of a lengthy Bo5 series against Bilibili Gaming (BLG) — becoming the latest team to win the League of Legends Mid-Season Invitational. The final series of MSI 2026 between the LCK and LPL delivered it all: one-sided victories, individual moments of brilliance, comebacks, and a closely contested Game 5 that could have gone either way.
12 Jul
Foo Zen-Wen

HLE takes on BLG for MSI 2026 Trophy: Preview, Predictions, Stream Details and More

And then there were two! After two weeks of intense League of Legends action, we have the two teams set to face each other for the MSI 2026 title. The first— Bilibili Gaming—has not dropped a single series yet. Their competition—Hanwha Life Esports—has come back from the lower bracket for revenge, with the trophy acting as the icing on the cake for the LCK squad.
11 Jul
Ganesh Jadhav

Comments (0)

Log in to comment on this match