Crowd Control: What do all the CC statuses do in League of Legends

Crowd Control: What do all the CC statuses do in League of Legends

26 Oct, 2026, 06:59

|

Last updated: 26 Oct, 2026, 06:59

League of Legends has 173 champions as of October 20, 2026. That’s in the rough ballpark of 700 different abilities, accounting for some champion kits and passives. Out of those, there are 23 different types of Crowd Control (CC) in the game. Do you know all the different variants?

*Last updated: 20/10/2026

What is Crowd Control in League of Legends

Crowd Control, commonly abbreviated to CC, is a term used to describe any champion ability in League of Legends that can impair a target unit. It is considered a specialized form of debuff in that they directly hinder a unit’s combat ability.

All League of Legends CC Types
AirborneBlindCrippleDisarmDisrupt
DrowsySleepBerserkCharmFlee
TauntGroundKinematicsKnockdownNearsight
RootSilencePolymorphSlowStasis
StunSuspensionSuppression  

Crowd Control statuses inhibit the casting of the following summoner spells: Flash, Teleport, Hexflash, and Mark/Dash. Stasis and Suppression are unique in that they inhibit the use of all summoner spells.

Categories of Crowd Control Statuses

Each CC type applies one or sometimes a combination of statuses to the affected champion. 

All League of Legends CC Categories
CC StatusDescription
Loss of ControlRefers to CC statuses’ ability to remove total control from the target champion. Split into 'Total' and 'Partial'. 
DisruptingRefers to CC statuses’ ability to disrupt a channeled ability.
ImmobilizingRefers to CC statuses’ ability to inhibit target champion’s movement.
DisarmingRefers to CC statuses’ ability to disable target champion’s basic attacks.
Impaired Movement and ActionsRefers to CC statuses’ ability to inhibit movement/attacking/casting.

All Crowd Control Statuses in League of Legends

Airborne 

Airborne encompasses 4 specific types of debuffs that render the target unit unable to move, attack, cast abilities, or use item actives during the duration. These include:

  • Knock aside: Unit is made airborne in direction perpendicular to direction of cast.
  • Knock back: Unit is made airborne in direction away from the point of cast.
  • Knock up: Unit is made airborne in direction on the spot.
  • Pull: Unit is made airborne in direction towards the point of cast.
Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Disarming
Impaired Movement and Actions
Crowd Control Immunity
Displacement Immunity

Blind 

Units that are blind will miss all basic attacks for the duration of ability effect. All basic attacks can still be cast and will be declared, but will display as ‘miss’ on hit.

Applied CategoriesHow to Counter
Loss of Control (Partial)Crowd Control Immunity
Cleanse (except Mikael's Blessing)

Cripple

Units that are crippled have their attack speed reduced for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)Crowd Control Immunity
Cripple Immunity
Tenacity (Reduced Duration)
Cleanse

Disarm

Units that are disarmed cannot declare basic attacks for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Disarming
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Disrupt

Units that are disrupted indicate that the unit’s channeled and charged abilities have been interrupted.

Applied CategoriesHow to Counter
N/ACrowd Control Immunity

Drowsy // Sleep

Drowsy is a precursor debuff to the Sleep debuff. Units that are drowsy are gradually slowed over a duration, after which they fall asleep.

Units that are asleep are unable to move, attack, cast abilities, or use item actives for the duration as long as it doesn’t get damaged.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Impaired Movement and Actions

Loss of Control (Total)
Disrupting
Immobilizing
Disarms
Impaired Movement and Actions

Berserk

Berserk is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are berserk will attempt to basic attack a nearby unit for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Charm

Charm is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are charmed will move towards the source of the cast with reduced movement speed for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Disarming
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse
Death of source

Flee // Fear

Flee/Fear is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are fleeing/feared will move away from the source of the cast with reduced movement speed for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Disarming
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse
Death of source

Taunt

Taunt is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are taunted will attempt to basic attack the source of the cast for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse
Death of source

Ground

Units that are grounded are unable to activate mobility spells for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Kinematics

Units that are affected by kinematics are dragged to a unit or location.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Impaired Movement and Actions
Crowd Control Immunity
Displacement Immunity

Knockdown

Units that are knocked down indicate that the unit’s dash or displacement ability has been interrupted. The unit is also placed on the ground.

Applied CategoriesHow to Counter
N/ACrowd Control Immunity
Displacement Immunity

Nearsight

Units that are nearsighted have their sight radius reduced and lose their allied vision during the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)Crowd Control Immunity
Cleanse

Root

Units that are rooted are unable to control their movement or activate mobility spells for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Immobilizing
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Silence

Units that are silenced are unable to cast abilities or use item actives for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Disrupting
Impaired Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Polymorph

Units that are polymorphed are silenced and turned into a critter.

Lulu’s Polymorph is the only current example of this debuff and also applies disarm and reduced movement speed for the duration of ability effect.

Applied CategoriesHow to Counter
Loss of Control (Partial)
Disrupting
Disarming
Impaired Movement and Actions
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Slow

Units that are slowed have reduced movement speed for the duration of ability effect. 

Applied CategoriesHow to Counter
Loss of Control (Partial)
Disrupting
Impaired Movement and Actions
Crowd Control Immunity
Slow Immunity
Tenacity (Reduced Duration)
Slow Resist (Reduced Strength)

Stasis

Units in stasis are unable to move, attack, cast abilities, or use item actives for the duration of ability/item effect.

However, units in stasis will also be untargetable and invulnerable for the duration of the ability/item effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Disarming
Impaired Movement and Actions
Crowd Control Immunity
Displacement Immunity

Stun

Units stunned are unable to move, attack, cast abilities, or use item actives for the duration of the ability effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Disarming
Impaired Movement and Action
Crowd Control Immunity
Tenacity (Reduced Duration)
Cleanse

Suspension

Units that are suspended are stunned and pretend to be airborne for the duration of the ability effect. 

Applied CategoriesHow to Counter
Loss of Control (Total)
Immobilizing
Disarming
Impaired Movement and Action
Crowd Control Immunity
Displacement Immunity
Tenacity (Reduced Duration)
Cleanse

Suppression

Units that are suppressed are unable to move, attack, cast abilities, or use item actives or summoner spells for the duration of the ability effect.

Applied CategoriesHow to Counter
Loss of Control (Total)
Disrupting
Immobilizing
Disarming
Impaired Movement and Action
Crowd Control Immunity
Cleanse (except Cleanse Summoner Spell and Mikael's Blessing)

How to Counter All Forms of Crowd Control in League of Legends

Total Crowd Control Immunity

CC counters come in several different forms. The most universally applicable one is Total Crowd Control Immunity, which encompasses counters against every type of crowd control for at least one instance of application.

All Total Crowd Control Immunity LoL Abilities
Immunity TypeChampionAbility
TotalBriarCertain Death
FioraRiposte
GalioHero's Entrance
KarthusDeath Defied
KledDismount / Chaaaaaaaarge!!!
Kog'MawIcathian Surprise
MalzaharVoid Shift
MorganaBlack Shield
OlafRagnarok
PantheonGrand Starfall
RammusSoaring Slam
SionUnstoppable Onslaught
UdyrBlazing Stampede
WarwickInfinite Duress
ZaahenGrim Deliverance

Displacement Immunity

Provides CC immunity against airborne, suspension, knockdown, kinematics, sleep, stasis. 

All Displacement Crowd Control Immunity LoL Abilities
Immunity TypeChampionAbility
DisplacementAmbessaPublic Execution
AuroraBetween Worlds
BriarCertain Death
CamilleHextech Ultimatum
HecarimOnslaught of Shadows
IllaoiLeap of Faith
Jarvan IVCataclysm
KalistaFate's Call
K'SantePath Maker/All Out
MalphiteUnstoppable Force
NocturneParanoia (recast)
OrnnBellows Breath
Rek'SaiVoid Rush
SettThe Show Stopper
ShyvanaDragon's Descent
Tahm KenchDevour
VexShadow Surge (Recast)
ViCease and Desist
ViegoHeartbreaker
VolibearStormbringer
WarwickJaws of the Beast
YoneSoul Unbound (recast)
ZaahenGrim Deliverance

Slow Immunity

Provides CC immunity against slows.

All Slow Crowd Control Immunity LoL Abilities
Immunity TypeChampionAbility
SlowApheliosSentry
HeimerdingerH-28G Evolution Turret
Master YiHighlander
NunuBiggest Snowball Ever!
SejuaniFury of the North
SkarnerIxtal Impact

Cripple Immunity

Provides CC immunity against cripple.

All Slow Crowd Control Immunity LoL Abilities
Immunity TypeChampionAbility
SlowApheliosSentry
Master YiHighlander
SejuaniFury of the North
ShacoJack in the Box
ZyraPlants

Spell Shields

Spell Shields is a subclass of its own that can be considered to provide CC Immunity against a single instance of a spell but has more specific individual interactions as opposed to traditional CC immunity.

All LoL Spell Shields
ChampionAbility/ItemInteraction
NocturneShroud of DarknessBlocking a hostile effect temporarily grants doubled bonus attack speed.
SivirSpell ShieldBlocking a hostile effect heals Sivir and activates Fleet of Foot passive.
-Banshee's VeilBlocks the next hostile ability when off cooldown.
-Edge of NightBlocks the next hostile ability when off cooldown.
-Verdant BarrierBlocks the next hostile ability when off cooldown.

Cleanse

While immunity is the ideal in every case, a champion can also cleanse to remove crowd control application. 

All Crowd Control Cleanse LoL Abilities
ChampionAbility/Item/SpellUnaffected CC Type
AlistarUnbreakable Will-
BriarCertain Death-
GangplankRemove Scurvy-
KalistaFate's Call 
KledDismount 
OlafRagnarok 
RengarBattle Roar (Empowered) 
SyndraForce of Will (on grabbed unit) 
MilioBreath of LifeAirborne
YoneSoul UnboundDisarm, Ground, Nearsight, Silence, Slow
-Cleanse (Summoner Spell)Airborne, Nearsight, Suppression
-Mikael's BlessingAirborne, Blind, Disarm, Nearsight, Suppression
-QuicksilverAirborne
Master YiHighlanderSlow, Cripple
GarenDecisive StrikeSlow
NunuBiggest Snowball Ever!Slow

Tenacity

The Tenacity modifier is used to reduce the duration of certain crowd control statuses on the affected champion. Tenacity can stack additively or multiplicatively depending on combination of sources. 

LoL Tenacity Sources
Item/AbilityTenacity Amount
Mercury's Treads30%
Chainlaced Crushers30%
Jarvan I's30%
Endless Hunger20%
Moonflair Spellblade30%
Sterak's Gage20%
Wit's End20%
Zephyr20%
Elixir of Iron25%
Protoplasm Harness25%
Courage (Garen)60%
Breath of Life (Milio)65%
Tenacity Shard15%
Cleanse75%
Chemtech Blight6/12/18/24 (%)

The following is a list of CC effects that are not affected by the tenacity modifier:

  • Airborne
  • Drowsy
  • Nearsight
  • Stasis
  • Suppression

All League of Legends Champions with Crowd Control Abilities

All League of Legends Champions with Crowd Control Abilities
ChampionAbilityCrowd Control Status
AatroxThe Darkin BladeKnock up
Infernal ChainsSlow
Pull
World EnderFear
Slow
AhriCharmKnockdown
Charm
Slow
AkaliFive Point StrikeSlow
AlistarPulverizeStun
Knock up
HeadbuttStun
Knock back
TrampleStun
AmbessaLacerateSlow
Public ExecutionSuppression
Stun
AmumuBandage TossStun
Curse of the Sad MummyKnockdown
Stun
AniviaFlash FrostSlow
Stun
CrystallizeKnock aside
Glacial StormSlow
AnniePyromaniaStun
ApheliosGravitum, the Gravity Cannon (Binding Eclipse)Slow
Root
AsheFrost ShotSlow
Enchanted Crystal ArrowStun
Aurelion SolSingularityKinematics
Falling StarStun
The Skies DescendKnock up
Slow
AuroraThe WeirdingSlow
Between WorldsSlow
Knock back
AzirConquering SandSlow
Emperor's DivideKnock back
BardMeepsSlow
Cosmic BindingSlow
Stun
Tempered FateStasis
Bel'VethAbove and BelowSlow
Knock up
Endless BanquetSlow
BlitzcrankRocket GrabStun
Pull
Power FistKnock up
Static FieldSilence
BrandSearStun
PyroclasmSlow
BraumConcussive BlowsStun
Winter's BiteSlow
Glacial FissureKnock up
Slow
BriarHead RushStun
Chilling ScreamSlow
Knock back
Knock up
Stun
Certain DeathFear
Slow
CaitlynYordle Snap TrapRoot
90 Caliber NetSlow
CamilleTactical SweepSlow
Wall DiveKnock back
Stun
Hextech UltimatumKnock back
CassiopeiaMiasmaGround
Slow
Petrifying GazeSlow
Stun
Cho'GathRuptureKnock up
Slow
Feral ScreamSilence
Vorpal SpikesSlow
DariusCrippling StrikeSlow
ApprehendPull
Slow
Noxian GuillotineFear
Slow
DianaMoonfallPull
Slow
Dr. MundoInfected BonesawSlow
DravenStand AsideKnock aside
Slow
EkkoTimewinderSlow
Parallel ConvergenceStun
EliseCocoonStun
EvelynnAllureSlow
Charm
FiddlesticksTerrifyFear
ReapSlow
FioraRiposteSlow
Cripple
Stun
BladeworkSlow
FizzPlayfulSlow
Chum the WatersKnock back
Slow
GalioShield of DurandTaunt
Justice PunchKnock up
Hero's EntranceKnock back
GangplankPowder KegSlow
Cannon Barrage / Death's DaughterSlow
GarenDecisive StrikeSilence
GnarBoomerang ThrowSlow
HopSlow
GNAR!Knock away
Slow
Stun
GragasBarrel RollSlow
Body SlamKnock back
Stun
Explosive CaskKnock back
GravesSmoke ScreenSlows
Nearsight
GwenNeedleworkSlow
HecarimDevastating ChargeKnock back
Stun
Onslaught of ShadowsFear
Slow
HeimerdingerCH-2 Electron Storm Grenade / CH-3X Lightning GrenadeSlow
Stun
HweiMolten FissureSlow
Grim VisageKnockdown
Fear
Slow
Crushing MawSlow
Pull
Spiralling DespairSlow
IllaoiTest of SpiritSlow
IreliaFlawless DuetStun
Vanguard's EdgeSlow
IvernRootcallerRoot
TriggerseedSlow
DaisyStun
Knock up
JannaHowling GaleKnock up
ZephyrSlow
MonsoonKnock back
Jarvan IVDragon StrikeKnock up
Golden AegisSlow
CataclysmKnock aside
JaxCounter StrikeStun
JayceTo the Skies!Slow
Thundering BlowKnock back
JhinDeadly FlourishRoot
Captive AudienceSlow
Curtain CallSlow
JinxZap!Slow
Flame Chompers!Knockdown
Root
K'SanteNtofo StrikeSlow
Pull
Stun
Path MakerKnock back
Stun
All OutKnock back
Stun
KalistaRendSlow
Fate's CallKnock up
KarmaInner Flame / SoulflareSlow
Focused ResolveRoot
KarthusWall of PainSlow
KassadinNull SphereDisrupt
Force PulseSlows
KayleRadiant BlastSlow
KaynBlade's ReachSlow
Knock up
KennenMark of the StormStun
Kha'ZixUnseen ThreatSlow
Evolved Spike RacksSlow
KindredWolf's FrenzySlow
KledBear Trap on a RopePull
Slow
Chaaaaaaaarge!!!Knock back
Kog'MawVoid OozeSlow
LeBlancEthereal ChainsRoot
Lee SinCrippleSlow
Dragon's RageRoot
Knock back
Knock up
LeonaShield of DaybreakStun
Zenith BladeRoot
Solar FlareSlow
Stun
LiliaSwirlseedSlow
Lilting LullabyDrowsy
Sleep
LissandraIceborn SubjugationSlow
Ice ShardSlow
Ring of FrostRoot
Frozen TombKnockdown
Stun
Stasis
Slow
LockeRitual NailsSlow
PurgatorySlow
LuluGlitterlanceSlow
WhimsyPolymorph
Disarm
Wild GrowthKnock up
Slow
LuxLight BindingRoot
Lucent SingularitySlow
MalphiteSeismic ShardSlow
Ground SlamCripple
Unstoppable ForceKnock up
MalzaharNether GraspSuppression
MaokaiBramble SmashSlow
Stun
Knock back
Twisted AdvanceRoot
Sapling TossSlow
Nature's GraspRoot
MelRebuttal 
Solar SnareRoot
Slow
MilioUltra Mega Fire KickKnock back
Stun
Slow
Miss FortuneMake It RainSlow
MordekaiserDeath's GraspPull
Realm of DeathSlow
MorganaDark BindingRoot
Soul ShacklesSlow
Stun
NaafiriHounds' PursuitSlow
NamiAqua PrisonSuspension
Tidecaller's BlessingSlow
Tidal WaveKnock up
Slow
NasusWitherSlow
Cripple
NautilusStaggering BlowRoot
Dredge LineStun
Pull
RiptideSlow
Depth ChargeKnock up
Stun
NeekoTangle-BarbsRoot
Pop BlossomKnock up
Stun
NilahApotheosisPull
Slow
NocturneUnspeakable HorrorFear
Slow
ParanoiaNearsight 
Nunu & WillumpBiggest Snowball Ever!Knock up
Stun
Snowball BarrageSlow
Root
Absolute ZeroSlow
OlafUndertowSlow
OriannaCommand: DissonanceSlow
Command: ShockwaveStun
Pull
OrnnVolcanic RuptureSlow
Knock aside
Searing ChargeKnock up
Stun
Call of the Forge GodSlow
Knock up
Stun
PantheonShield VaultStun
Grand StarfallSlow
PoppyHammer ShockSlow
Steadfast PresenceKnock up
Grounded
Slow
Heroic ChargeKnock back
Stun
Keeper's VerdictKnock up
Knock back
PykeBone SkewerPull
Slow
Phantom UndertowStun
QiyanaElemental Wrath (River)Root
Slow
Supreme Display of TalentStun
QuinnBlinding AssaultNearsight
VaultKnock back
Slow
RakanGrand EntranceKnock up
The QuicknessCharm
Slow
RammusPowerballKnock back
Stun
Slow
Frenzying TauntTaunt
Soaring SlamSlow
Knock up
Rek'SaiUnburrowKnock up
RellShattering StrikeStun
Ferromancy: Crash DownKnock up
Ferromancy: Mount UpStun
Knock up
Pull
Magnet StormPull
Renata GlascHandshakeRoot
Knock back
Stun
Loyalty ProgramSlow
Hostile TakeoverBerserk
RenektonRuthless PredatorStun
RengarBola StrikeSlow
Root
RivenBroken WingsKnock back
Ki BurstStun
RumbleElectro HarpoonSlow
The EqualizerSlow
RyzeRune PrisonSlow
Root
Realm WarpRoot (Self)
Disarm (Self)
Silence (Self)
SejuaniArtic AssaultKnock up
Winter's WrathSlow
PermafrostStun
Glacial PrisonStun
Slow
SennaPiercing DarknessSlow
Last EmbraceRoot
SeraphineBeat DropSlow
Root
Stun
EncoreCharm
Slow
SettFacebreakerSlow
Stun
The Show StopperSuppression
Slow
ShacoJack in the BoxFear
Root
Two-Shiv PoisonSlow
HallucinateFear
Root
ShenTwilight AssaultSlow
Shadow DashTaunt
ShyvanaDragon's DescentKnock back
SingedMega AdhesiveSlow
Ground
FlingKnock up
Pull
SionDecimating SmashKnock up
Stun
Slow
Roar of the SlayerSlow
Unstoppable AssaultSlow
Pull
Stun
SkarnerShattered EarthSlow
UpheavalSlow
Seismic BastionSlow
Ixtal's ImpactSuppression
Stun
SmolderAchooo!Slow
MMOOOMMMM!Slow
SonaSong of Celerity (Melody)Slow
CrescendoStun
SorakaStarcallSlow
EquinoxSilences
Root
SwainVision of EmpireSlow
NevermoveRoot
Pull
Knock back
DemonflareSlow
SylasChain LashSlow
AbductStun
Knock up
SyndraForce of WillSlow
Scatter the WeakKnock back
Stun
Tahm KenchAn Acquired TasteStun
Tongue LashSlow
Abyssal DiveStun
Knock up
DevourSuppression
Ground (Self)
Slow (Self)
RegurgitateKnock back
TaliyahThreaded VolleyStun
Slow
Seismic ShoveKnock back
Unraveled EarthSlow
Stun
Weaver's WallKnock aside
TalonRakeSlow
TaricDazzleStun
TeemoBlinding DartBlind
Noxious TrapSlow
ThreshDeath SentenceStun
Slow (Self)
Pull
FlayKnocked back
Pull
Slow
The BoxSlow
TristanaRocket JumpSlow
Buster ShotKnock back
Stun
TrundleChompSlow
Pillar of IceSlow
Knock back
TryndamereMocking ShoutSlow
Twisted FatePick a CardSlow
Stun
TwitchVenom CaskSlow
UdyrBlazing StampedeStun
Wingborne StormSlow
UrgotCorrosive ChargeSlow
DisdainKnock aside
Stun
Knock up
Pull
Fear Beyond DeathSuppression
Fear
Slow
VarusPiercing ArrowSlow (Self)
Hail of ArrowsSlow
Chain of CorruptionRoot
VayneCondemnKnock back
Stun
VeigarEvent HorizonKnockdown
Stun
Vel'KozPlasma FissionSlow
Tectonic DisruptionKnock up
Stun
Knock back
Life Form Disintegration RaySlow
VexDoom 'n GloomKnockdown
Fear
Looming DarknessSlow
ViVault BreakerSlow (Self)
Knock back
Cease and DesistKnock up
Knock aside
Stun
ViegoSpectral MawStun
HeartbreakerSlow
Knock back
Xin ZhaoThree Talon StrikeKnock up
Wind Becomes LightningSlow
Audacious ChargeSlow
Crescent GuardKnock back
Stun
YasuoSteel TempestKnockup
Last BreathKnockup (only on already airborne enemy champions)
YoneMortal SteelKnock up
Fate SealedKnockdown
Stun
Knockback
Knock up
YorickDark ProcessionKnock aside
Mourning MistSlow
YunaraArc of Judgement/RuinSlow
YuumiProwling ProjectileSlow
Final ChapterSlow
ZaahenThe Darkin GlaiveKnock up
Dreaded ReturnStun
Pull
ZacStretching StrikesSlow
Root
Knock up
Stun
Elastic SlingshotKnock up
Stun
Let's Bounce!Knock back
Slow
ZedShadow SlashSlow
ZeriUltrashock LaserSlow
ZiggsSatchel ChargeKnock back
Hexplosive MinefieldSlow
ZileanTime BombStun
Time WarpSlow
ZoeSleepy Trouble BubbleDrowsy
Sleep
ZyraGrasping RootsRoot
StranglethornKnock up

Frequently Asked Questions

What is Crowd Control (CC) in League of Legends?

Crowd control is any effect that limits a champion’s movement, actions, or abilities. The main types are stuns, roots, slows, silences, knock-ups, suppression, fears, taunts, charms, and blinds. CC is the main tool for locking down targets in fights, so knowing the sources and counters decides a lot of trades.

What are the most common sources of Crowd Control (CC)?

Most CC comes from champion abilities, such as Leona’s stun, Morgana’s Black Shield-protected Binding, or Nautilus’s hook. Items can also apply it, with slows from Rylai’s Crystal Scepter and Frozen Heart’s aura effects, for example. Summoner spells like Exhaust and Ghost-adjacent effects are also common sources that add situational CC.

What is the difference between hard CC and soft CC?

Hard CC fully stops a champion from acting or moving, like stuns, knock-ups, suppression, fears, and sleeps. Soft CC only limits them, like slows, blinds, and silences. Knowing which type you’re facing tells you which counters work, since some tools only remove one category.

How do I counter crowd control with items?

Quicksilver Sash and its upgrade, Mercurial Scimitar, remove most CC effects on activation. Mercury’s Treads add tenacity and cut CC duration permanently. Banshee’s Veil blocks the next enemy ability entirely, which stops CC before it lands. Mikael’s Blessing lets a support cleanse an ally.

What is tenacity in League of Legends?

Tenacity shortens the duration of most CC effects you receive, such as stuns, roots, and slows. It does not reduce knock-ups, knockbacks, or suppression. Sources include Mercury’s Treads and certain runes, and multiple sources stack with diminishing returns. It is best against long-duration CC chains.

What does the Cleanse summoner spell remove?

Cleanse removes most CC effects and reduces the duration of new ones for a short time afterward. It does not remove airborne effects like knock-ups. It is strongest against a single dangerous lockdown, like a Malzahar ultimate or a stun-heavy engage.

Can I dodge Crowd Control?

Yes. Most CC is skillshot-based, so positioning, sidestepping, and tracking cooldowns avoid it. Dashes and blinks like Flash can break line of sight. Standing behind minions blocks many projectiles, and baiting an enemy’s CC before committing to a fight is one of the most reliable counters.

What is a spell shield and which champions have one?

A spell shield blocks the next enemy ability that would hit you, including CC. Sources include Banshee’s Veil, Sivir’s Spell Shield, and Nocturne’s Shroud of Darkness. It is a strong counter against champions who rely on one key CC ability, since baiting the shield out first lets your team engage safely.

What does unstoppable mean in League of Legends?

Unstoppable status makes a champion immune to crowd control for a short time while the effect lasts. Champions like Olaf, Malphite, and Nunu & Willump gain it during certain abilities. Enemies can still damage them, but they cannot disrupt them, so the answer is to save CC for when the effect ends.

How do I know which CC counter to buy?

Look at the enemy team’s CC type and duration. Against one long lockdown, buy Quicksilver Sash or Mercurial Scimitar. Against many short CCs, buy Mercury’s Treads for tenacity. If one champion is the main threat, a spell shield like Banshee’s Veil removes their key engage entirely.


Follow Strafe Esports for the latest League of Legends news, and follow our X account for the latest content and coverage. Also, stay tuned to Strafe's YouTube channel for exclusive interviews, press conferences, and more.

Featured Image Credit: Exclusive to Strafe Esports

Related articles

warwick-lore-guide

From the Depths of Zaun: Discovering Warwick's Lore in League of Legends

Explore Warwick’s lore, abilities, and past in League of Legends.

1h
Sofia Guimarães
Battle Queen Miss Fortune

Which League of Legends Champions Have the Most Skins? (2026)

Discover which League of Legends champions have the most skins in 2026, along with the latest rankings and skin counts.

1h
Sofia Guimarães
Image of Loldle interface

LoLdle Answers Today: Americas and Europe

Find today's LoLdle answers for the Americas and Europe, including Classic, Quote, Ability, Emoji, and Splash Art.

20h
Bruno Rodrigues
leona-backstory-and-abilities-of-the-radiant-dawn

Leona from League of Legends: Lore of the Radiant Dawn

Leona stands as one of the most important figures tied to Mount Targon and the Solari faith. As the Aspect of the Sun, she represents devotion, order, and sacrifice. Her story blends belief, conflict, and duty, shaping both her identity and her role on the Rift. This article covers Leona’s origins, her bond with Diana, her rise as an Aspect, and her abilities as a warrior empowered by solar magic.

28 Sep
Foo Zen-Wen