Crowd Control: What do all the CC statuses do in League of Legends
26 Oct, 2026, 06:59
|Last updated: 26 Oct, 2026, 06:59
League of Legends has 173 champions as of October 20, 2026. That’s in the rough ballpark of 700 different abilities, accounting for some champion kits and passives. Out of those, there are 23 different types of Crowd Control (CC) in the game. Do you know all the different variants?
*Last updated: 20/10/2026
What is Crowd Control in League of Legends
Crowd Control, commonly abbreviated to CC, is a term used to describe any champion ability in League of Legends that can impair a target unit. It is considered a specialized form of debuff in that they directly hinder a unit’s combat ability.
| Airborne | Blind | Cripple | Disarm | Disrupt |
| Drowsy | Sleep | Berserk | Charm | Flee |
| Taunt | Ground | Kinematics | Knockdown | Nearsight |
| Root | Silence | Polymorph | Slow | Stasis |
| Stun | Suspension | Suppression |
Crowd Control statuses inhibit the casting of the following summoner spells: Flash, Teleport, Hexflash, and Mark/Dash. Stasis and Suppression are unique in that they inhibit the use of all summoner spells.
Categories of Crowd Control Statuses
Each CC type applies one or sometimes a combination of statuses to the affected champion.
| CC Status | Description |
|---|---|
| Loss of Control | Refers to CC statuses’ ability to remove total control from the target champion. Split into 'Total' and 'Partial'. |
| Disrupting | Refers to CC statuses’ ability to disrupt a channeled ability. |
| Immobilizing | Refers to CC statuses’ ability to inhibit target champion’s movement. |
| Disarming | Refers to CC statuses’ ability to disable target champion’s basic attacks. |
| Impaired Movement and Actions | Refers to CC statuses’ ability to inhibit movement/attacking/casting. |
All Crowd Control Statuses in League of Legends
Airborne
Airborne encompasses 4 specific types of debuffs that render the target unit unable to move, attack, cast abilities, or use item actives during the duration. These include:
- Knock aside: Unit is made airborne in direction perpendicular to direction of cast.
- Knock back: Unit is made airborne in direction away from the point of cast.
- Knock up: Unit is made airborne in direction on the spot.
- Pull: Unit is made airborne in direction towards the point of cast.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Disarming Impaired Movement and Actions | Crowd Control Immunity Displacement Immunity |
Blind
Units that are blind will miss all basic attacks for the duration of ability effect. All basic attacks can still be cast and will be declared, but will display as ‘miss’ on hit.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) | Crowd Control Immunity Cleanse (except Mikael's Blessing) |
Cripple
Units that are crippled have their attack speed reduced for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) | Crowd Control Immunity Cripple Immunity Tenacity (Reduced Duration) Cleanse |
Disarm
Units that are disarmed cannot declare basic attacks for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Disarming | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Disrupt
Units that are disrupted indicate that the unit’s channeled and charged abilities have been interrupted.
| Applied Categories | How to Counter |
|---|---|
| N/A | Crowd Control Immunity |
Drowsy // Sleep
Drowsy is a precursor debuff to the Sleep debuff. Units that are drowsy are gradually slowed over a duration, after which they fall asleep.
Units that are asleep are unable to move, attack, cast abilities, or use item actives for the duration as long as it doesn’t get damaged.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Impaired Movement and Actions |
Loss of Control (Total) |
Berserk
Berserk is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.
Units that are berserk will attempt to basic attack a nearby unit for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Charm
Charm is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.
Units that are charmed will move towards the source of the cast with reduced movement speed for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Disarming Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse Death of source |
Flee // Fear
Flee/Fear is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.
Units that are fleeing/feared will move away from the source of the cast with reduced movement speed for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Disarming Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse Death of source |
Taunt
Taunt is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.
Units that are taunted will attempt to basic attack the source of the cast for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse Death of source |
Ground
Units that are grounded are unable to activate mobility spells for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Kinematics
Units that are affected by kinematics are dragged to a unit or location.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Impaired Movement and Actions | Crowd Control Immunity Displacement Immunity |
Knockdown
Units that are knocked down indicate that the unit’s dash or displacement ability has been interrupted. The unit is also placed on the ground.
| Applied Categories | How to Counter |
|---|---|
| N/A | Crowd Control Immunity Displacement Immunity |
Nearsight
Units that are nearsighted have their sight radius reduced and lose their allied vision during the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) | Crowd Control Immunity Cleanse |
Root
Units that are rooted are unable to control their movement or activate mobility spells for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Immobilizing Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Silence
Units that are silenced are unable to cast abilities or use item actives for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Disrupting Impaired Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Polymorph
Units that are polymorphed are silenced and turned into a critter.
Lulu’s Polymorph is the only current example of this debuff and also applies disarm and reduced movement speed for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Disrupting Disarming Impaired Movement and Actions | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Slow
Units that are slowed have reduced movement speed for the duration of ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Partial) Disrupting Impaired Movement and Actions | Crowd Control Immunity Slow Immunity Tenacity (Reduced Duration) Slow Resist (Reduced Strength) |
Stasis
Units in stasis are unable to move, attack, cast abilities, or use item actives for the duration of ability/item effect.
However, units in stasis will also be untargetable and invulnerable for the duration of the ability/item effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Disarming Impaired Movement and Actions | Crowd Control Immunity Displacement Immunity |
Stun
Units stunned are unable to move, attack, cast abilities, or use item actives for the duration of the ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Disarming Impaired Movement and Action | Crowd Control Immunity Tenacity (Reduced Duration) Cleanse |
Suspension
Units that are suspended are stunned and pretend to be airborne for the duration of the ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Immobilizing Disarming Impaired Movement and Action | Crowd Control Immunity Displacement Immunity Tenacity (Reduced Duration) Cleanse |
Suppression
Units that are suppressed are unable to move, attack, cast abilities, or use item actives or summoner spells for the duration of the ability effect.
| Applied Categories | How to Counter |
|---|---|
| Loss of Control (Total) Disrupting Immobilizing Disarming Impaired Movement and Action | Crowd Control Immunity Cleanse (except Cleanse Summoner Spell and Mikael's Blessing) |
How to Counter All Forms of Crowd Control in League of Legends
Total Crowd Control Immunity
CC counters come in several different forms. The most universally applicable one is Total Crowd Control Immunity, which encompasses counters against every type of crowd control for at least one instance of application.
| Immunity Type | Champion | Ability |
|---|---|---|
| Total | Briar | Certain Death |
| Fiora | Riposte | |
| Galio | Hero's Entrance | |
| Karthus | Death Defied | |
| Kled | Dismount / Chaaaaaaaarge!!! | |
| Kog'Maw | Icathian Surprise | |
| Malzahar | Void Shift | |
| Morgana | Black Shield | |
| Olaf | Ragnarok | |
| Pantheon | Grand Starfall | |
| Rammus | Soaring Slam | |
| Sion | Unstoppable Onslaught | |
| Udyr | Blazing Stampede | |
| Warwick | Infinite Duress | |
| Zaahen | Grim Deliverance |
Displacement Immunity
Provides CC immunity against airborne, suspension, knockdown, kinematics, sleep, stasis.
| Immunity Type | Champion | Ability |
|---|---|---|
| Displacement | Ambessa | Public Execution |
| Aurora | Between Worlds | |
| Briar | Certain Death | |
| Camille | Hextech Ultimatum | |
| Hecarim | Onslaught of Shadows | |
| Illaoi | Leap of Faith | |
| Jarvan IV | Cataclysm | |
| Kalista | Fate's Call | |
| K'Sante | Path Maker/All Out | |
| Malphite | Unstoppable Force | |
| Nocturne | Paranoia (recast) | |
| Ornn | Bellows Breath | |
| Rek'Sai | Void Rush | |
| Sett | The Show Stopper | |
| Shyvana | Dragon's Descent | |
| Tahm Kench | Devour | |
| Vex | Shadow Surge (Recast) | |
| Vi | Cease and Desist | |
| Viego | Heartbreaker | |
| Volibear | Stormbringer | |
| Warwick | Jaws of the Beast | |
| Yone | Soul Unbound (recast) | |
| Zaahen | Grim Deliverance |
Slow Immunity
Provides CC immunity against slows.
| Immunity Type | Champion | Ability |
|---|---|---|
| Slow | Aphelios | Sentry |
| Heimerdinger | H-28G Evolution Turret | |
| Master Yi | Highlander | |
| Nunu | Biggest Snowball Ever! | |
| Sejuani | Fury of the North | |
| Skarner | Ixtal Impact |
Cripple Immunity
Provides CC immunity against cripple.
| Immunity Type | Champion | Ability |
|---|---|---|
| Slow | Aphelios | Sentry |
| Master Yi | Highlander | |
| Sejuani | Fury of the North | |
| Shaco | Jack in the Box | |
| Zyra | Plants |
Spell Shields
Spell Shields is a subclass of its own that can be considered to provide CC Immunity against a single instance of a spell but has more specific individual interactions as opposed to traditional CC immunity.
| Champion | Ability/Item | Interaction |
|---|---|---|
| Nocturne | Shroud of Darkness | Blocking a hostile effect temporarily grants doubled bonus attack speed. |
| Sivir | Spell Shield | Blocking a hostile effect heals Sivir and activates Fleet of Foot passive. |
| - | Banshee's Veil | Blocks the next hostile ability when off cooldown. |
| - | Edge of Night | Blocks the next hostile ability when off cooldown. |
| - | Verdant Barrier | Blocks the next hostile ability when off cooldown. |
Cleanse
While immunity is the ideal in every case, a champion can also cleanse to remove crowd control application.
| Champion | Ability/Item/Spell | Unaffected CC Type |
|---|---|---|
| Alistar | Unbreakable Will | - |
| Briar | Certain Death | - |
| Gangplank | Remove Scurvy | - |
| Kalista | Fate's Call | |
| Kled | Dismount | |
| Olaf | Ragnarok | |
| Rengar | Battle Roar (Empowered) | |
| Syndra | Force of Will (on grabbed unit) | |
| Milio | Breath of Life | Airborne |
| Yone | Soul Unbound | Disarm, Ground, Nearsight, Silence, Slow |
| - | Cleanse (Summoner Spell) | Airborne, Nearsight, Suppression |
| - | Mikael's Blessing | Airborne, Blind, Disarm, Nearsight, Suppression |
| - | Quicksilver | Airborne |
| Master Yi | Highlander | Slow, Cripple |
| Garen | Decisive Strike | Slow |
| Nunu | Biggest Snowball Ever! | Slow |
Tenacity
The Tenacity modifier is used to reduce the duration of certain crowd control statuses on the affected champion. Tenacity can stack additively or multiplicatively depending on combination of sources.
| Item/Ability | Tenacity Amount |
|---|---|
| Mercury's Treads | 30% |
| Chainlaced Crushers | 30% |
| Jarvan I's | 30% |
| Endless Hunger | 20% |
| Moonflair Spellblade | 30% |
| Sterak's Gage | 20% |
| Wit's End | 20% |
| Zephyr | 20% |
| Elixir of Iron | 25% |
| Protoplasm Harness | 25% |
| Courage (Garen) | 60% |
| Breath of Life (Milio) | 65% |
| Tenacity Shard | 15% |
| Cleanse | 75% |
| Chemtech Blight | 6/12/18/24 (%) |
The following is a list of CC effects that are not affected by the tenacity modifier:
- Airborne
- Drowsy
- Nearsight
- Stasis
- Suppression
All League of Legends Champions with Crowd Control Abilities
| Champion | Ability | Crowd Control Status |
|---|---|---|
| Aatrox | The Darkin Blade | Knock up |
| Infernal Chains | Slow Pull | |
| World Ender | Fear Slow | |
| Ahri | Charm | Knockdown Charm Slow |
| Akali | Five Point Strike | Slow |
| Alistar | Pulverize | Stun Knock up |
| Headbutt | Stun Knock back | |
| Trample | Stun | |
| Ambessa | Lacerate | Slow |
| Public Execution | Suppression Stun | |
| Amumu | Bandage Toss | Stun |
| Curse of the Sad Mummy | Knockdown Stun | |
| Anivia | Flash Frost | Slow Stun |
| Crystallize | Knock aside | |
| Glacial Storm | Slow | |
| Annie | Pyromania | Stun |
| Aphelios | Gravitum, the Gravity Cannon (Binding Eclipse) | Slow Root |
| Ashe | Frost Shot | Slow |
| Enchanted Crystal Arrow | Stun | |
| Aurelion Sol | Singularity | Kinematics |
| Falling Star | Stun | |
| The Skies Descend | Knock up Slow | |
| Aurora | The Weirding | Slow |
| Between Worlds | Slow Knock back | |
| Azir | Conquering Sand | Slow |
| Emperor's Divide | Knock back | |
| Bard | Meeps | Slow |
| Cosmic Binding | Slow Stun | |
| Tempered Fate | Stasis | |
| Bel'Veth | Above and Below | Slow Knock up |
| Endless Banquet | Slow | |
| Blitzcrank | Rocket Grab | Stun Pull |
| Power Fist | Knock up | |
| Static Field | Silence | |
| Brand | Sear | Stun |
| Pyroclasm | Slow | |
| Braum | Concussive Blows | Stun |
| Winter's Bite | Slow | |
| Glacial Fissure | Knock up Slow | |
| Briar | Head Rush | Stun |
| Chilling Scream | Slow Knock back Knock up Stun | |
| Certain Death | Fear Slow | |
| Caitlyn | Yordle Snap Trap | Root |
| 90 Caliber Net | Slow | |
| Camille | Tactical Sweep | Slow |
| Wall Dive | Knock back Stun | |
| Hextech Ultimatum | Knock back | |
| Cassiopeia | Miasma | Ground Slow |
| Petrifying Gaze | Slow Stun | |
| Cho'Gath | Rupture | Knock up Slow |
| Feral Scream | Silence | |
| Vorpal Spikes | Slow | |
| Darius | Crippling Strike | Slow |
| Apprehend | Pull Slow | |
| Noxian Guillotine | Fear Slow | |
| Diana | Moonfall | Pull Slow |
| Dr. Mundo | Infected Bonesaw | Slow |
| Draven | Stand Aside | Knock aside Slow |
| Ekko | Timewinder | Slow |
| Parallel Convergence | Stun | |
| Elise | Cocoon | Stun |
| Evelynn | Allure | Slow Charm |
| Fiddlesticks | Terrify | Fear |
| Reap | Slow | |
| Fiora | Riposte | Slow Cripple Stun |
| Bladework | Slow | |
| Fizz | Playful | Slow |
| Chum the Waters | Knock back Slow | |
| Galio | Shield of Durand | Taunt |
| Justice Punch | Knock up | |
| Hero's Entrance | Knock back | |
| Gangplank | Powder Keg | Slow |
| Cannon Barrage / Death's Daughter | Slow | |
| Garen | Decisive Strike | Silence |
| Gnar | Boomerang Throw | Slow |
| Hop | Slow | |
| GNAR! | Knock away Slow Stun | |
| Gragas | Barrel Roll | Slow |
| Body Slam | Knock back Stun | |
| Explosive Cask | Knock back | |
| Graves | Smoke Screen | Slows Nearsight |
| Gwen | Needlework | Slow |
| Hecarim | Devastating Charge | Knock back Stun |
| Onslaught of Shadows | Fear Slow | |
| Heimerdinger | CH-2 Electron Storm Grenade / CH-3X Lightning Grenade | Slow Stun |
| Hwei | Molten Fissure | Slow |
| Grim Visage | Knockdown Fear Slow | |
| Crushing Maw | Slow Pull | |
| Spiralling Despair | Slow | |
| Illaoi | Test of Spirit | Slow |
| Irelia | Flawless Duet | Stun |
| Vanguard's Edge | Slow | |
| Ivern | Rootcaller | Root |
| Triggerseed | Slow | |
| Daisy | Stun Knock up | |
| Janna | Howling Gale | Knock up |
| Zephyr | Slow | |
| Monsoon | Knock back | |
| Jarvan IV | Dragon Strike | Knock up |
| Golden Aegis | Slow | |
| Cataclysm | Knock aside | |
| Jax | Counter Strike | Stun |
| Jayce | To the Skies! | Slow |
| Thundering Blow | Knock back | |
| Jhin | Deadly Flourish | Root |
| Captive Audience | Slow | |
| Curtain Call | Slow | |
| Jinx | Zap! | Slow |
| Flame Chompers! | Knockdown Root | |
| K'Sante | Ntofo Strike | Slow Pull Stun |
| Path Maker | Knock back Stun | |
| All Out | Knock back Stun | |
| Kalista | Rend | Slow |
| Fate's Call | Knock up | |
| Karma | Inner Flame / Soulflare | Slow |
| Focused Resolve | Root | |
| Karthus | Wall of Pain | Slow |
| Kassadin | Null Sphere | Disrupt |
| Force Pulse | Slows | |
| Kayle | Radiant Blast | Slow |
| Kayn | Blade's Reach | Slow Knock up |
| Kennen | Mark of the Storm | Stun |
| Kha'Zix | Unseen Threat | Slow |
| Evolved Spike Racks | Slow | |
| Kindred | Wolf's Frenzy | Slow |
| Kled | Bear Trap on a Rope | Pull Slow |
| Chaaaaaaaarge!!! | Knock back | |
| Kog'Maw | Void Ooze | Slow |
| LeBlanc | Ethereal Chains | Root |
| Lee Sin | Cripple | Slow |
| Dragon's Rage | Root Knock back Knock up | |
| Leona | Shield of Daybreak | Stun |
| Zenith Blade | Root | |
| Solar Flare | Slow Stun | |
| Lilia | Swirlseed | Slow |
| Lilting Lullaby | Drowsy Sleep | |
| Lissandra | Iceborn Subjugation | Slow |
| Ice Shard | Slow | |
| Ring of Frost | Root | |
| Frozen Tomb | Knockdown Stun Stasis Slow | |
| Locke | Ritual Nails | Slow |
| Purgatory | Slow | |
| Lulu | Glitterlance | Slow |
| Whimsy | Polymorph Disarm | |
| Wild Growth | Knock up Slow | |
| Lux | Light Binding | Root |
| Lucent Singularity | Slow | |
| Malphite | Seismic Shard | Slow |
| Ground Slam | Cripple | |
| Unstoppable Force | Knock up | |
| Malzahar | Nether Grasp | Suppression |
| Maokai | Bramble Smash | Slow Stun Knock back |
| Twisted Advance | Root | |
| Sapling Toss | Slow | |
| Nature's Grasp | Root | |
| Mel | Rebuttal | |
| Solar Snare | Root Slow | |
| Milio | Ultra Mega Fire Kick | Knock back Stun Slow |
| Miss Fortune | Make It Rain | Slow |
| Mordekaiser | Death's Grasp | Pull |
| Realm of Death | Slow | |
| Morgana | Dark Binding | Root |
| Soul Shackles | Slow Stun | |
| Naafiri | Hounds' Pursuit | Slow |
| Nami | Aqua Prison | Suspension |
| Tidecaller's Blessing | Slow | |
| Tidal Wave | Knock up Slow | |
| Nasus | Wither | Slow Cripple |
| Nautilus | Staggering Blow | Root |
| Dredge Line | Stun Pull | |
| Riptide | Slow | |
| Depth Charge | Knock up Stun | |
| Neeko | Tangle-Barbs | Root |
| Pop Blossom | Knock up Stun | |
| Nilah | Apotheosis | Pull Slow |
| Nocturne | Unspeakable Horror | Fear Slow |
| Paranoia | Nearsight | |
| Nunu & Willump | Biggest Snowball Ever! | Knock up Stun |
| Snowball Barrage | Slow Root | |
| Absolute Zero | Slow | |
| Olaf | Undertow | Slow |
| Orianna | Command: Dissonance | Slow |
| Command: Shockwave | Stun Pull | |
| Ornn | Volcanic Rupture | Slow Knock aside |
| Searing Charge | Knock up Stun | |
| Call of the Forge God | Slow Knock up Stun | |
| Pantheon | Shield Vault | Stun |
| Grand Starfall | Slow | |
| Poppy | Hammer Shock | Slow |
| Steadfast Presence | Knock up Grounded Slow | |
| Heroic Charge | Knock back Stun | |
| Keeper's Verdict | Knock up Knock back | |
| Pyke | Bone Skewer | Pull Slow |
| Phantom Undertow | Stun | |
| Qiyana | Elemental Wrath (River) | Root Slow |
| Supreme Display of Talent | Stun | |
| Quinn | Blinding Assault | Nearsight |
| Vault | Knock back Slow | |
| Rakan | Grand Entrance | Knock up |
| The Quickness | Charm Slow | |
| Rammus | Powerball | Knock back Stun Slow |
| Frenzying Taunt | Taunt | |
| Soaring Slam | Slow Knock up | |
| Rek'Sai | Unburrow | Knock up |
| Rell | Shattering Strike | Stun |
| Ferromancy: Crash Down | Knock up | |
| Ferromancy: Mount Up | Stun Knock up Pull | |
| Magnet Storm | Pull | |
| Renata Glasc | Handshake | Root Knock back Stun |
| Loyalty Program | Slow | |
| Hostile Takeover | Berserk | |
| Renekton | Ruthless Predator | Stun |
| Rengar | Bola Strike | Slow Root |
| Riven | Broken Wings | Knock back |
| Ki Burst | Stun | |
| Rumble | Electro Harpoon | Slow |
| The Equalizer | Slow | |
| Ryze | Rune Prison | Slow Root |
| Realm Warp | Root (Self) Disarm (Self) Silence (Self) | |
| Sejuani | Artic Assault | Knock up |
| Winter's Wrath | Slow | |
| Permafrost | Stun | |
| Glacial Prison | Stun Slow | |
| Senna | Piercing Darkness | Slow |
| Last Embrace | Root | |
| Seraphine | Beat Drop | Slow Root Stun |
| Encore | Charm Slow | |
| Sett | Facebreaker | Slow Stun |
| The Show Stopper | Suppression Slow | |
| Shaco | Jack in the Box | Fear Root |
| Two-Shiv Poison | Slow | |
| Hallucinate | Fear Root | |
| Shen | Twilight Assault | Slow |
| Shadow Dash | Taunt | |
| Shyvana | Dragon's Descent | Knock back |
| Singed | Mega Adhesive | Slow Ground |
| Fling | Knock up Pull | |
| Sion | Decimating Smash | Knock up Stun Slow |
| Roar of the Slayer | Slow | |
| Unstoppable Assault | Slow Pull Stun | |
| Skarner | Shattered Earth | Slow |
| Upheaval | Slow | |
| Seismic Bastion | Slow | |
| Ixtal's Impact | Suppression Stun | |
| Smolder | Achooo! | Slow |
| MMOOOMMMM! | Slow | |
| Sona | Song of Celerity (Melody) | Slow |
| Crescendo | Stun | |
| Soraka | Starcall | Slow |
| Equinox | Silences Root | |
| Swain | Vision of Empire | Slow |
| Nevermove | Root Pull Knock back | |
| Demonflare | Slow | |
| Sylas | Chain Lash | Slow |
| Abduct | Stun Knock up | |
| Syndra | Force of Will | Slow |
| Scatter the Weak | Knock back Stun | |
| Tahm Kench | An Acquired Taste | Stun |
| Tongue Lash | Slow | |
| Abyssal Dive | Stun Knock up | |
| Devour | Suppression Ground (Self) Slow (Self) | |
| Regurgitate | Knock back | |
| Taliyah | Threaded Volley | Stun Slow |
| Seismic Shove | Knock back | |
| Unraveled Earth | Slow Stun | |
| Weaver's Wall | Knock aside | |
| Talon | Rake | Slow |
| Taric | Dazzle | Stun |
| Teemo | Blinding Dart | Blind |
| Noxious Trap | Slow | |
| Thresh | Death Sentence | Stun Slow (Self) Pull |
| Flay | Knocked back Pull Slow | |
| The Box | Slow | |
| Tristana | Rocket Jump | Slow |
| Buster Shot | Knock back Stun | |
| Trundle | Chomp | Slow |
| Pillar of Ice | Slow Knock back | |
| Tryndamere | Mocking Shout | Slow |
| Twisted Fate | Pick a Card | Slow Stun |
| Twitch | Venom Cask | Slow |
| Udyr | Blazing Stampede | Stun |
| Wingborne Storm | Slow | |
| Urgot | Corrosive Charge | Slow |
| Disdain | Knock aside Stun Knock up Pull | |
| Fear Beyond Death | Suppression Fear Slow | |
| Varus | Piercing Arrow | Slow (Self) |
| Hail of Arrows | Slow | |
| Chain of Corruption | Root | |
| Vayne | Condemn | Knock back Stun |
| Veigar | Event Horizon | Knockdown Stun |
| Vel'Koz | Plasma Fission | Slow |
| Tectonic Disruption | Knock up Stun Knock back | |
| Life Form Disintegration Ray | Slow | |
| Vex | Doom 'n Gloom | Knockdown Fear |
| Looming Darkness | Slow | |
| Vi | Vault Breaker | Slow (Self) Knock back |
| Cease and Desist | Knock up Knock aside Stun | |
| Viego | Spectral Maw | Stun |
| Heartbreaker | Slow Knock back | |
| Xin Zhao | Three Talon Strike | Knock up |
| Wind Becomes Lightning | Slow | |
| Audacious Charge | Slow | |
| Crescent Guard | Knock back Stun | |
| Yasuo | Steel Tempest | Knockup |
| Last Breath | Knockup (only on already airborne enemy champions) | |
| Yone | Mortal Steel | Knock up |
| Fate Sealed | Knockdown Stun Knockback Knock up | |
| Yorick | Dark Procession | Knock aside |
| Mourning Mist | Slow | |
| Yunara | Arc of Judgement/Ruin | Slow |
| Yuumi | Prowling Projectile | Slow |
| Final Chapter | Slow | |
| Zaahen | The Darkin Glaive | Knock up |
| Dreaded Return | Stun Pull | |
| Zac | Stretching Strikes | Slow Root Knock up Stun |
| Elastic Slingshot | Knock up Stun | |
| Let's Bounce! | Knock back Slow | |
| Zed | Shadow Slash | Slow |
| Zeri | Ultrashock Laser | Slow |
| Ziggs | Satchel Charge | Knock back |
| Hexplosive Minefield | Slow | |
| Zilean | Time Bomb | Stun |
| Time Warp | Slow | |
| Zoe | Sleepy Trouble Bubble | Drowsy Sleep |
| Zyra | Grasping Roots | Root |
| Stranglethorn | Knock up |
Frequently Asked Questions
What is Crowd Control (CC) in League of Legends?
Crowd control is any effect that limits a champion’s movement, actions, or abilities. The main types are stuns, roots, slows, silences, knock-ups, suppression, fears, taunts, charms, and blinds. CC is the main tool for locking down targets in fights, so knowing the sources and counters decides a lot of trades.
What are the most common sources of Crowd Control (CC)?
Most CC comes from champion abilities, such as Leona’s stun, Morgana’s Black Shield-protected Binding, or Nautilus’s hook. Items can also apply it, with slows from Rylai’s Crystal Scepter and Frozen Heart’s aura effects, for example. Summoner spells like Exhaust and Ghost-adjacent effects are also common sources that add situational CC.
What is the difference between hard CC and soft CC?
Hard CC fully stops a champion from acting or moving, like stuns, knock-ups, suppression, fears, and sleeps. Soft CC only limits them, like slows, blinds, and silences. Knowing which type you’re facing tells you which counters work, since some tools only remove one category.
How do I counter crowd control with items?
Quicksilver Sash and its upgrade, Mercurial Scimitar, remove most CC effects on activation. Mercury’s Treads add tenacity and cut CC duration permanently. Banshee’s Veil blocks the next enemy ability entirely, which stops CC before it lands. Mikael’s Blessing lets a support cleanse an ally.
What is tenacity in League of Legends?
Tenacity shortens the duration of most CC effects you receive, such as stuns, roots, and slows. It does not reduce knock-ups, knockbacks, or suppression. Sources include Mercury’s Treads and certain runes, and multiple sources stack with diminishing returns. It is best against long-duration CC chains.
What does the Cleanse summoner spell remove?
Cleanse removes most CC effects and reduces the duration of new ones for a short time afterward. It does not remove airborne effects like knock-ups. It is strongest against a single dangerous lockdown, like a Malzahar ultimate or a stun-heavy engage.
Can I dodge Crowd Control?
Yes. Most CC is skillshot-based, so positioning, sidestepping, and tracking cooldowns avoid it. Dashes and blinks like Flash can break line of sight. Standing behind minions blocks many projectiles, and baiting an enemy’s CC before committing to a fight is one of the most reliable counters.
What is a spell shield and which champions have one?
A spell shield blocks the next enemy ability that would hit you, including CC. Sources include Banshee’s Veil, Sivir’s Spell Shield, and Nocturne’s Shroud of Darkness. It is a strong counter against champions who rely on one key CC ability, since baiting the shield out first lets your team engage safely.
What does unstoppable mean in League of Legends?
Unstoppable status makes a champion immune to crowd control for a short time while the effect lasts. Champions like Olaf, Malphite, and Nunu & Willump gain it during certain abilities. Enemies can still damage them, but they cannot disrupt them, so the answer is to save CC for when the effect ends.
How do I know which CC counter to buy?
Look at the enemy team’s CC type and duration. Against one long lockdown, buy Quicksilver Sash or Mercurial Scimitar. Against many short CCs, buy Mercury’s Treads for tenacity. If one champion is the main threat, a spell shield like Banshee’s Veil removes their key engage entirely.
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