VALORANT Patch 13.10: Sentinel Buffs, Replay Bookmarks, and Gauntlet Changes

VALORANT Patch 13.10: Sentinel Buffs, Replay Bookmarks, and Gauntlet Changes

10 Nov, 2026, 14:00

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Last updated: 10 Nov, 2026, 14:00

VALORANT Patch 13.10 brings shorter cooldowns for Cypher, Killjoy, and Vyse, along with a new way to save important moments in match replays. The update also improves Sage's healing targeting and introduces a substantial round of additions and balance changes for Gauntlet: Glitched.

The changes cover both standard VALORANT matches and the limited-time mode, with bug fixes for Agents, maps, PC, and console. Here is a breakdown of the patch notes.

Sentinel Changes: Cypher, Killjoy, and Vyse Get Shorter Cooldowns

Riot Games is reducing the downtime after several Sentinel abilities are destroyed. The aim is to give teams more opportunities to rebuild their defenses during a round without removing the benefit of destroying enemy utility.

  • Cypher, Spycam: Cooldown after destruction reduced from 60 to 45 seconds. Reclaim cooldown increased from 15 to 20 seconds.
  • Killjoy, Turret: Cooldown after destruction reduced from 60 to 45 seconds.
  • Vyse, Arc Rose: Cooldown after destruction reduced from 60 to 45 seconds.

These destroyed-utility cooldowns now sit below the 50-second signature cooldowns used by Initiators. Riot describes this as a targeted adjustment and plans to monitor how it affects the timing of utility and defensive resets.

Sage's Healing Orb Targeting Gets More Precise

Sage's Healing Orb has been adjusted to make it easier to select the intended teammate. Its ally-targeting accuracy now matches Miks' Harmonize, and a crosshair is visible while targeting with the ability.

The change is intended to reduce accidental heals on the wrong teammate rather than alter Healing Orb's healing values.

Replay Bookmarking Lets Players Save Key Moments

Patch 13.10 introduces Replay Bookmarking, allowing players to mark moments during a match and return to them when watching the replay. Bookmarks appear on the replay timeline and remain private, so other players viewing the same replay cannot see them.

  • PC: Assign a key in Settings > Controls > Interface > Replay Bookmarking. The keybind is unassigned by default.
  • Console: Select the new bookmark option from the in-game Options Menu.

The feature is designed for players who want to revisit specific rounds, plays, or decisions without searching manually through the full recording.

Gauntlet: Glitched Adds Party Support, Abilities, and New Glitches

Gauntlet: Glitched receives one of the largest collections of changes in this patch. Players can now queue in parties of up to five, although pairings within the mode remain randomized. This does not turn the mode into a five-player team format.

New Ability Upgrades

The following ability upgrades join the mode's draft pool:

  • Hush, Flow: Prone to Flight grants additional charges, while Go the Distance increases pull strength.
  • Hush, Displacement: Tug of War grants additional charges, while Habit Forming recharges the ability with a decreasing cooldown.
  • Cypher, Spycam: Dart Maniac allows more frequent tracking darts and Spycam recharges; Always Watching doubles targeting range and makes tracking darts take longer to remove.
  • Veto, Interceptor: Cannon Fodder recharges the ability with a decreasing cooldown, while Long-term Assignment extends its active duration.
  • Waylay, Refract: HODL extends the window for teleporting back to the beacon, while Déjà vu adds a recharge with a decreasing cooldown.

New Glitches and Hush Ultimate

Two unusual Agent interactions are being added to Gauntlet: Glitched as selectable glitches:

  • Cypher, Spycam (Extreme Supervision): Spycam equips a Classic instead of firing tracking darts, with an upgrade to a Sheriff.
  • Skye, Trailblazer (Give a Dog a Gun): Trailblazer equips a Classic instead of leaping, with an upgrade to a Frenzy. This replaces the previous Greatest Dane glitch.

The mode also adds Hush's Suspension to its available ultimates. It launches a steerable projectile that can be reactivated to levitate players at the point of impact.

All Gauntlet: Glitched Balance Adjustments

Riot is also changing existing upgrades across several ability tiers. Here are the numerical adjustments listed for Patch 13.10:

  • Blaze, Quickburn: Removes the wall-length reduction at Levels 2 and 3. Recharge cooldown rises from 15 to 20 seconds at Level 2 and from 6 to 10 seconds at Level 3.
  • Boom Bot, Overclocked: Level 2 movement speed falls from 150% to 125%, and active duration drops from 8 to 7 seconds. Level 3 duration falls from 12 to 10 seconds.
  • Boom Bot, C4 Bot (Glitch): Level 3 recharge cooldown falls from 10 to 7 seconds; it now also grants 125% movement speed and a 7-second active duration.
  • Contingency, Redundancy: Level 2 gains a 15-second recharge. Level 3 gains a 10-second recharge and drops from four charges to three.
  • Contingency, Wave Runner (Glitch): Level 3 recharge cooldown falls from 20 to 15 seconds.
  • Fakeout, Reprint: Level 2 gains a 20-second recharge. Level 3 gains a 10-second recharge and drops from four charges to three.
  • Prowler, Herding Cats: Level 3 recharge cooldown falls from 12 to 8 seconds.
  • Prowler, Chonky Cat: Health rises from 90 to 100 at Level 2 and from 120 to 145 at Level 3.
  • Stim Beacon, Quick Hits: Duration at Levels 2 and 3 doubles from 2 to 4 seconds.
  • Stim Beacon, The Good Stuff: Level 3 duration falls from 12 to 10 seconds.
  • Trapwire, Broadband: Level 2 gains a 15-second recharge; Level 3 gains a 12-second recharge.
  • Trapwire, Data Network: Level 2 gains a 12-second recharge and drops from four charges to three. Level 3 recharge cooldown falls from 12 to 8 seconds.
  • Blast Pack, Packs a Punch: Armed damage rises from 60 to 75 at Level 2 and from 125 to 145 at Level 3.
  • Blast Pack, Surprise Pack (Glitch): Level 3 recharge cooldown falls from 12 to 8 seconds.
  • Headhunter, They Are So Dead (Glitch): Level 3 gains a 25-second recharge, but ammo falls from two rounds to one.
  • Slow Orb, Blanket of Slow: Now slows targets by an additional 10% at Level 2 and 25% at Level 3.
  • Updraft, Trampoline: Level 2 gains a 10-second recharge; Level 3 gains a 7-second recharge.
  • Wingman, All Grown Up (Glitch): Level 3 health is doubled.
  • Dizzy, Pickup Game: Level 2 pickup cooldown falls from 5 to 3 seconds.

Riot Clarifies Assist Changes Already Introduced in Patch 13.08

The 13.10 notes also document adjustments to assist calculations that were implemented in Patch 13.08 but omitted from that update's original notes. They are not newly introduced in 13.10.

  • Damage assists: Dealing more than 10 damage to an enemy within three seconds of a teammate securing the kill can award an assist. The existing route of dealing at least 50 damage to an enemy a teammate subsequently kills still applies, regardless of when that damage was dealt.
  • Healing assists: A heal now counts for an assist only when the healed teammate earns a kill within 10 seconds after the healing effect ends.

Riot says the criteria are meant to better recognize contributions to kills while making the impact of healing assists more consistent.

Agent Bug Fixes in Patch 13.10

The patch addresses several problems involving Hush and other Agents:

  • Hush: Fixes persistent visual effects from Suspension, a shifting visual indicator when cast against a wall, interactions with Yoru's Fakeout and Phoenix's Run It Back, lingering Raze Blast Pack audio, and visual effects persisting after another Suspension. Additional fixes address misplaced weapons and effects in her ability animations and a missing Displacement icon in the killfeed.
  • Chamber: Rendezvous' out-of-range voice line is no longer heard by spectators and observers.
  • Phoenix: Blaze no longer grants an assist after its eligible assist window ends.
  • Sage: Healing Orb can no longer heal an ally without line of sight.
  • Viper: Fixes missing activation dialogue for Viper's Pit and an out-of-fuel voice line that could repeatedly restart and cut itself off.
  • Vyse: Steel Garden's weapon-disabling visual effects now correctly reflect which players are affected, and enemies can no longer avoid its effects by crouching near an elevated area-of-effect boundary.
  • Other fixes: Corrects Arabic ability-description alignment, text errors for Reyna, Iso, and Yoru, and smoke effects disappearing abruptly after a player disconnects and reconnects.

Map, PC, and Console Bug Fixes

Map Fixes

  • Ascent and Sunset: Fixes spots where foliage or small objects could conceal Agent utility.
  • Breeze, Corrode, Split, Summit, and Sunset: Fixes locations where abilities could clip through map geometry.
  • Corrode: Adjusts Deathmatch spawn points to prevent players clustering near A Site and updates the End of Game Timeline map image.
  • Haven: Corrects small pieces of map geometry that unintentionally blocked flash abilities.
  • Summit: Fixes minor art issues.

PC-Only Fixes

  • Fixes an issue that could make Chamber's Rendezvous and Killjoy's Turret unusable after Round Rollback in custom games.
  • Corrects unintended movement caused by certain interactions between Sage's Barrier Orb and Omen's Shrouded Step.

Console-Only Fixes

  • Cypher: Cyber Cage activation now correctly triggers controller vibration.
  • Sage: Attempting to self-heal at full health no longer incorrectly triggers controller vibration.
  • Sova: The Combat Report now correctly displays Shock Bolt instead of Recon Bolt when reporting Shock Bolt damage.

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Featured Image Credit: Riot Games

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