BLAST Slam
Overview
BLAST Slam is a premier professional Dota 2 tournament series organized by the Danish esports production company BLAST. Launched in late 2024 as BLAST's entry into the Dota 2 competitive scene, it features high production values, studio and arena events, and regularly attracts top-tier international teams. Classified as a Tier 1 / A-tier series on platforms such as Liquipedia, it has offered prize pools of $1,000,000 USD for most early editions (reduced to $750,000 USD starting with the eighth edition). The series emphasizes intense, high-stakes matches and has become a significant fixture in the Dota 2 calendar alongside events from organizers like PGL and ESL. The current edition, BLAST SLAM VIII (also referred to as Season 8 2026), runs from 2026-09-29 to 2026-10-11.
BLAST, headquartered in Copenhagen, Denmark (founded 2016, formerly RFRSH), is best known for its Counter-Strike circuit (BLAST Premier). Its official Dota hub is https://blast.tv/dota, with social channels including @BLASTDota on X (Twitter) and the YouTube channel BLASTDota.
History
BLAST announced its expansion into Dota 2 in May 2024, citing a desire to bring elevated production and fan-focused experiences to the title. Dates through November 2026 were revealed in October 2024. The inaugural BLAST Slam I took place in late November 2024. Early editions used smaller fields (10 teams) and unique formats like King of the Hill or gauntlet-style playoffs with no early eliminations in groups.
Key evolutions followed community and team feedback. In January 2025, prize pools were split into player prize money and team earnings for sustainability. From Slam IV onward (mid-2025), the field expanded to 12 teams with added regional qualifiers (Europe, China, SEA; Americas invite). Playoff series shifted toward longer formats (Bo5 in VI; double-elimination introduced for VII). In July 2026, Slam VIII introduced further changes: expansion to 16 teams, four GSL groups with all Bo3 matches (eliminating Bo1s), and a reduced $750,000 USD prize pool. Slam IX is scheduled as a fully online event later in 2026. The series has hosted events in Copenhagen (Denmark), Malta, Singapore, and Chengdu (China).
Format
BLAST SLAM VIII features a 16-team field in a hybrid online/LAN format. The online group stage (European servers) runs approximately 2026-09-29 to 2026-10-03 and consists of four GSL (double-elimination) groups of four teams each. All series are best-of-three (Bo3). The first-place team from each group advances to Seeding Matches; second-place teams go to a Last Chance stage; the rest are eliminated.
Seeding Matches and Last Chance (around 2026-10-03, Bo3) determine seeding and fill the remaining spots, advancing a total of six teams to the LAN playoffs. The playoffs occur 2026-10-08 to 2026-10-11 at BLAST Arena Studios in Attard, Malta (venue associated with MFCC/National Stadium area). They use a double-elimination bracket: all matches Bo3 except the Grand Final (Bo5). The total prize pool is $750,000 USD, split as approximately $550,000 prize money and $200,000 team earnings (winner receives around $270,000 combined / $200,000 player prize + $70,000 team earnings). Qualifiers included open and closed stages in EU/SEA/CN (late August 2026), plus direct invites.
Notable Editions
BLAST Slam I (2024) marked BLAST's successful Dota debut with strong production in Copenhagen and established the series' identity. Tundra Esports' dominant run across Slam II–V (four consecutive titles) highlighted one of the most impressive streaks in recent Dota history, often defeating strong opponents like Team Falcons in finals. Slam VI (Malta, 2026) stood out for record viewership and ending Tundra's reign as Team Liquid claimed the title in a Bo5-heavy playoffs. Slam VII introduced double-elimination playoffs fully, with Team Yandex defeating LGD Gaming. Slam VIII is notable for the format overhaul to a larger 16-team GSL structure and hybrid Malta finals, positioning it as a post-The International event.
Past Champions
- BLAST Slam I (2024-11-26 to 2024-12-01, Copenhagen, Denmark, offline/studio, $1,000,000 USD, 10 teams): BetBoom Team defeated Tundra Esports.
- BLAST Slam II (2025-02-04 to 2025-02-09, Copenhagen, $1,000,000 USD, 10 teams): Tundra Esports defeated Gaimin Gladiators.
- BLAST Slam III (2025-05-06 to 2025-05-11, Copenhagen, $1,000,000 USD, 10 teams): Tundra Esports defeated Team Falcons.
- BLAST Slam IV (2025-10-14 to 2025-11-09, Singapore, $1,000,000 USD, 12 teams): Tundra Esports defeated Team Falcons (comeback 3-2).
- BLAST Slam V (2025-11-25 to 2025-12-07, Chengdu, China, $1,000,000 USD, 12 teams): Tundra Esports defeated Team Yandex 3-0 (fourth straight title).
- BLAST Slam VI (2026-02-03 to 2026-02-15, Malta, $1,000,000 USD, 12 teams): Team Liquid defeated Natus Vincere (ended Tundra's streak).
- BLAST Slam VII (2026-05-26 to 2026-06-07, Copenhagen, $1,000,000 USD, 12 teams): Team Yandex defeated LGD Gaming 3-1.
- BLAST Slam VIII (2026-09-29 to 2026-10-11, hybrid Europe/Malta, $750,000 USD, 16 teams): Ongoing/upcoming; winner TBD.
- BLAST Slam IX (planned November 2026, online, $750,000 USD, 16 teams): TBD.
Tundra Esports holds the most titles (four). Storylines often involve CIS/European powerhouses and Chinese contenders like LGD.
Viewership & Impact
BLAST Slam has grown steadily in viewership, establishing itself as a key mid-to-late season event with strong production and multi-language coverage. Peaks have ranged from ~200,000 concurrent viewers (Slam I) to series records of 324,789 (Slam VI playoffs, OG vs. Liquid) and ~293,000 (Slam III). Hours watched reached over 12.4 million for Slam VI and Slam VII. Averages have typically fallen in the 90,000–150,000 range. Slam IV set early hours-watched marks despite lower averages; later editions benefited from more co-streamers (nearly 200 channels for VI) and Bo5 formats.
Broadcast partners include official streams on blast.tv, Twitch (blastdota and related), YouTube (BLASTDota), Kick, and regional partners (e.g., Russian, Chinese, LATAM co-streams via Maincast and others). Community guidelines support co-streaming. The series has cultural impact by filling the calendar with consistent high-stakes LAN/studio events, boosting team earnings via the split prize model, and showcasing production innovations. It ranks among top non-Valve Dota events annually and has awarded millions in total prizes (over $7–8 million across editions by mid-2026). Its hybrid model and format iterations reflect adaptation to the post-TI ecosystem.
