CN League Stage 2

Tournament information

CN League Stage 2 is a professional Rainbow Six Siege regional tournament series forming part of the inaugural 2026 China National League (CNL), the fifth full regional league in the global R6 esports ecosystem. Organized by Ubisoft with Tencent Games and Hero Esports, the 10-team franchised A-Tier event runs primarily online from China, features a Bo3 round-robin and double-elimination finals, awards SI points, and qualifies the top four teams to the BLAST R6 Major Osaka 2026.
4 Sep – 18 Oct
Online
CN¥1,000,000
SignificanceMarks China’s full integration into the global Rainbow Six Siege esports circuit as a franchised professional league, providing direct pathways to Majors and the Six Invitational, R6 Share revenue opportunities, and competitive depth in one of the world’s largest gaming markets after earlier limited international appearances by Chinese teams.
Format10 franchised teams play an online single round-robin group stage of best-of-3 matches; top 6 advance to a double-elimination Stage 2 Finals (Bo3) with seeds 1–2 receiving byes to Upper Bracket Semi-Finals; top 4 qualify for BLAST R6 Major Osaka. SI points and prize money awarded by final placement.
Broadcast
Edition History
2026 Stage 2
Sep 4–Oct 18, 2026CN¥1,000,000Online (China)
2026 Stage 2 Qualifying Series
Aug 8–10, 2026Online (China)
2026 Stage 1
Jun 5–Jul 19, 2026Winner: EDward Gaming vs All GamersCN¥1,000,000Shangrao, CN
2026 Kickoff
Apr 11–26, 2026Winner: All Gamers vs EDward GamingCN¥768,000Shangrao, CNPeak: 537 · Avg: 177

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About this event

CN League Stage 2

Overview

CN League Stage 2 (also referred to as CNL Stage 2 or China League Stage 2) is a professional regional tournament series in Tom Clancy's Rainbow Six Siege (PC, 5v5 mode). It forms part of the inaugural 2026 season of the China National League (CNL / CN League), the fifth full regional league in the global Rainbow Six Siege esports ecosystem alongside the North America League (NAL), South America League (SAL), Europe MENA League (EML), and Asia Pacific League (APL).

The series is organized by Ubisoft in partnership with Tencent Games and Hero Esports (official site: https://www.heroesports.com/). It is classified as an A-Tier event on Liquipedia. Stage 2 specifically serves as a key qualifier for the BLAST R6 Major Osaka 2026, with the top four teams earning spots, and contributes SI (Six Invitational) points toward qualification for the Six Invitational 2027. Teams also participate in the R6 Share revenue-sharing program for in-game cosmetics. The 2026 Stage 2 edition featured 10 franchised teams and ran primarily online from China.

History

The CN League was announced by Ubisoft during the Six Invitational 2026 in February 2026 (specifically around February 13–14), marking China’s full integration into the global circuit as a franchised 10-team professional league starting in Year 11 of Rainbow Six Siege esports. Prior to this, Chinese teams had limited pathways, such as through the 2025 GVC Pioneer Series leading to APAC Last Chance Qualifiers, with All Gamers and Four Angry Men making early international appearances.

The league’s logo features a red dragon (“Loong”) and phoenix (“Fenghuang”) design. The 2026 season structure includes a Kickoff event, Stage 1, and Stage 2 (plus associated qualifying series), fully aligned with other regions’ formats for majors and the Six Invitational. Stage 2 evolved as the second regular-season split, focusing on qualification for the November Osaka Major after Stage 1 fed into the Esports World Cup 2026. Format emphasizes longer best-of-3 (Bo3) series compared to some peer regions. Hero Esports, a major Asian esports operator headquartered in Shanghai, handles production alongside Ubisoft and Tencent.

Format

For the 2026 Stage 2 edition, 10 teams compete in an online single round-robin group stage consisting of Bo3 matches. Matches are scheduled at 13:30, 17:00, and 20:30 CST across approximately 15 playdays from early September to early October. The top 6 teams advance to the Stage 2 Finals (playoffs), a double-elimination bracket with Bo3 matches. Seeds 1 and 2 receive byes into the Upper Bracket Semi-Finals. The top 4 teams from the finals qualify for the BLAST R6 Major Osaka 2026.

Exact dates for the 2026 edition: round-robin from September 4, 2026, to October 4, 2026; finals on October 9, 10, 11, 17, and 18, 2026 (specific times include 15:00/18:30 CST on most finals days and additional slots on October 11). Location: China (online). Qualification into the main Stage 2 comes from prior league performance (e.g., Stage 1 results) and a Stage 2 Qualifying Series for lower-placed or new teams. SI points and prize money are distributed by final placement.

Prize pool (CN¥, ISO 4217: CNY; approximate total ¥1,000,000 / ~$147,000 USD depending on exchange):

  • 1st: CN¥200,000 / 420 SI points
  • 2nd: CN¥130,000 / 300 SI points
  • 3rd: CN¥110,000 / 250 SI points
  • 4th: CN¥95,000 / 200 SI points
  • 5th: CN¥90,000 / 175 SI points
  • 6th: CN¥85,000 / 140 SI points
  • 7th: CN¥80,000 / 100 SI points
  • 8th: CN¥75,000 / 70 SI points
  • 9th: CN¥70,000 / 35 SI points
  • 10th: CN¥65,000 / 0 SI points.

Participating teams in 2026 Stage 2 included (among others): All Gamers, EDward Gaming, TYLOO, KINGZERO eSports, One Coin, Leviatán (or Leviatan), Titan Esports Club, LGD Gaming, 4AM (Four Angry Men), and Pozy. Broadcasts air on the official Rainbow Six Esports Twitch channel (and potentially Chinese platforms via partners).

Notable Editions

As the league’s inaugural year, the 2026 Stage 2 stands out as China’s primary pathway to the Osaka Major and a test of the region’s competitive depth after strong early international showings (e.g., at Esports World Cup 2026 play-ins, where Chinese sides like TYLOO upset APAC teams). It followed the Kickoff (which qualified teams to the Salt Lake City Major) and Stage 1 (which qualified top teams to EWC 2026). The Bo3 group stage format makes it one of the longer regular-season splits in the global ecosystem. The Stage 2 Qualifying Series (August 8–10, 2026, online, organizers Ubisoft/Tencent/Hero Esports) provided additional entry opportunities.

Past Champions

The CN League is new in 2026, so Stage 2 has limited historical champions. Related 2026 editions provide context:

  • CN League 2026 Kickoff (April 11–26, 2026; offline, Shangrao, China, CN; prize pool ¥768,000 CNY ≈ $112,341 USD): Winner All Gamers (defeated EDward Gaming in grand final); runner-up EDward Gaming; 3rd Wolves Esports; 4th Four Angry Men. Top 4 qualified for BLAST R6 Major Salt Lake City 2026. Peak viewers ~537; average ~177; hours watched ~12,717.
  • CN League 2026 Stage 1 (June 5–July 19, 2026; offline, Shangrao, China, CN; prize pool ¥1,000,000 CNY ≈ $147,640 USD): Winner EDward Gaming; runner-up All Gamers; 3rd TYLOO; 4th KINGZERO eSports. Top 4 qualified for Esports World Cup 2026. Notable MVPs included Reif (11).

For 2026 Stage 2 itself (September 4–October 18, 2026; online, China, CN; prize pool ≈ ¥1,000,000 CNY), the top 4 advanced to BLAST R6 Major Osaka 2026. Specific final standings and champion details were not fully detailed in available sources; the event contributed significantly to global SI point standings as part of the closed regional leagues phase.

Viewership & Impact

Viewership data for Stage 2 specifically remains limited in public aggregates (Esports Charts noted the event as underway or pending full stats at various points), but related CN League events show modest international numbers with strong regional interest—e.g., Kickoff peaked at 537 concurrent viewers. Broadcasts primarily via the official R6 Twitch channel, with local Chinese platforms likely supporting higher domestic audiences via Tencent/Hero Esports production.

Culturally, the CN League (and its Stage 2) marks a major expansion of Rainbow Six Siege esports into China, one of the world’s largest gaming markets. It provides franchised stability, R6 Share revenue, direct major/SI pathways, and has quickly demonstrated competitive viability (e.g., early upsets of established APAC sides at EWC 2026). Organized with Hero Esports’ extensive experience (Asian Games, EWC production, multiple leagues), it elevates the global scene’s diversity and commercial potential while building local infrastructure. The league’s A-Tier status and alignment with BLAST/Ubisoft circuits underscore its prestige within the ecosystem.