Counter-Strike Schmidt Machine Pistol: Overview, Pros, and Cons
The Schmidt Machine Pistol, often called the TMP, is a unique submachine gun used by Counter-Terrorists in classic Counter-Strike games. While it’s no longer in Counter-Strike: Global Offensive, the weapon remains an interesting part of the series’ weapon history.
This guide covers the TMP’s features, stats, use cases, and why it was eventually phased out.
What Is the Schmidt Machine Pistol?
The TMP is a lightweight submachine gun. It is the only SMG in Counter-Strike with a built-in silencer, which cannot be removed. Players using the Counter-Terrorist side could buy the TMP in earlier versions of the game.
Although it’s easy to handle, the TMP is widely seen as weak in terms of damage. It’s also one of the least used weapons due to its limited power and poor performance at medium and long ranges.
Game Appearances
The TMP was available in Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, and Counter-Strike: Deleted Scenes. It was removed in Counter-Strike: Global Offensive and replaced by the MP9.
Weapon Stats and Damage
Counter-Strike & Condition Zero
- Head (unarmored): 76
- Head (armored): 38
- Chest and arms (unarmored): 19
- Chest and arms (armored): 9
- Stomach (unarmored): 23
- Stomach (armored): 10
- Legs (all): 14
Counter-Strike: Source
- Head (unarmored): 102
- Head (armored): 51
- Chest and arms (unarmored): 25
- Chest and arms (armored): 12
- Stomach (unarmored): 32
- Stomach (armored): 16
- Legs (all): 19
Movement speed is 250 units per second when running and 130 while walking, making it one of the faster guns for mobility.
Strengths of the TMP
The TMP’s high rate of fire allows players to land multiple shots quickly, giving them a chance to overwhelm opponents at close range. This fast firing speed makes up for its low damage to some extent. Another key advantage is the built-in silencer. Because the weapon makes very little noise, it's harder for enemies to detect your position, which makes it ideal for ambushes and flanking.
The TMP is also light, so it doesn’t slow the player down. This is useful for fast-paced play, allowing users to navigate the map quickly and dodge gunfire more easily. In terms of price, the TMP is inexpensive compared to other primary weapons. This makes it a viable early-round option when money is tight, especially if you’ve secured a few kills in the pistol round.
Weaknesses and Limitations
Despite its speed and silence, the TMP is underpowered. It has low base damage and poor armor penetration. Against armored opponents, it takes many bullets to get a kill. The gun’s recoil is hard to control over sustained fire, especially in earlier games like Counter-Strike 1.6. Its accuracy drops quickly, making it unreliable at medium and long ranges.
The wide bullet spread also makes headshots harder to land unless the player is very close. The TMP’s limited reach means it struggles in open areas or long sightlines, where rifles or more powerful SMGs dominate.
Tactics for Using the TMP
The TMP is best used in close-quarters combat. Maps with lots of tight spaces like Office or Nuke are more suited to the TMP’s strengths. Players should aim for the head, since just two hits there are enough to kill in most situations. Thanks to the silencer, it’s possible to catch enemies off guard before they can react.
Flanking is a good strategy when using the TMP. The combination of quiet shots and high movement speed allows players to circle behind the enemy and take them out from the rear. Avoid long sightlines, as the TMP becomes nearly useless beyond short distances. Even at medium range, the spread is wide, and accuracy is poor.
For longer engagements, it’s better to fire short bursts rather than hold down the trigger. Spraying at range wastes ammo and rarely hits the target. The TMP reloads quickly, so don’t hesitate to reload often—especially if you’ve already used half the magazine. Switching weapons mid-fight might cost more time than just reloading.
When to Buy the TMP
The TMP is useful in a few specific cases. It makes sense to buy when you're playing on small, tight maps where enemies are often close. It’s also a good follow-up purchase if you earned extra cash during the pistol round. If you plan to play a stealthy game, using the silencer to avoid detection, the TMP can help you move quietly and pick off targets one by one.
The gun also suits players who prefer speed and surprise over raw firepower. If you’re looking to flank the enemy or control indoor areas quickly, the TMP fits that style. However, most players avoid it in favor of stronger options once more money is available.
Interesting Details
The TMP was originally meant to appear in Counter-Strike: Global Offensive, but it was cut during development. In 1.6 and Condition Zero, it shares ammo with pistols like the Glock or Dual Elites because they use the same cartridge. In Deleted Scenes, the TMP is often used by enemies, even though it’s supposed to be a Counter-Terrorist weapon.
The TMP in Source has a unique idle animation. The player places their hand on the foregrip, and during reloads, the gun swaps magazines without cocking the bolt. This differs from most weapons in the game. Along with the Dual Elites, XM1014, and Desert Eagle, the TMP has minor animation quirks that stand out to longtime players.
In the Xbox version of Counter-Strike, the buy menu shows that the TMP has no specialties. This may be because the silencer is non-detachable and isn’t counted as a special feature. A visual bug in 1.6 causes the magazine to clip through the handle during reloads, similar to the P228 pistol.
Final Thoughts
The Counter-Strike Schmidt Machine Pistol is a situational weapon. While not powerful or popular, it has clear uses for close-range, stealth-based play. Players who understand its strengths can take advantage of its speed and silence to win early fights or surprise enemies. It’s not a gun for every round, but in the right hands and in the right map, the TMP can still do the job.
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