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Worst 5 New Facets From Patch 7.39

Worst 5 New Facets From Patch 7.39

24 May
Eric Oliveira

Dota 2 Patch 7.39 introduced 18 fresh facets, but as the saying goes, comparison is the thief of joy. Everyone loves new toys to play with, but not everything new is necessarily great. While some facets feel like perfect fits for their heroes — and even outperform expectations — others fall a bit flat.

In this article, we take a look at the five most underwhelming facets introduced in Patch 7.39. These aren’t necessarily bad, but compared to others, they simply don’t shine as brightly. The list is presented in alphabetical order, and we welcome your thoughts in the comments section!


Old Blood (Bloodseeker)

We start with Bloodseeker’s Old Blood facet—which certainly lives up to its name. This facet brings back the classic version of Bloodrage, now with an added silence component. It can be cast as a buff or as a debuff on enemies and offers base damage amplification instead of spell amplification.

The main reason this lands on our list is because it's simply a recycled mechanic. Moreover, while spell amp synergized with a variety of builds, base damage (presumably base attack damage) is much more restrictive and weaker by comparison.

This facet isn’t unusable, but it could potentially push Bloodseeker more toward support builds rather than making him a stronger core.

Old Blood is the return of a mechanic in patch 7.39.
This isn't terrible for Bloodseeker, but the design feels less versatile. — Credit: Dota 2

Transferrence (Disruptor)

In contrast to Bloodseeker's nostalgic throwback, Disruptor gets an original ability with Transferrence. Inspired by his Electromagnetic Repulsion innate, this new facet turns the passive into an active ability. The catch is that as a castable spell, it now has a cooldown that scales from 26 to 8 seconds, depending on the level of Static Storm.

While it does deal damage based on 10% of Disruptor’s current HP, it’s hard to imagine a standard build where stacking health items is viable — outside of meme or pub games.

Ultimately, the risk of making yourself vulnerable by diving in to use this active ability and losing your innate in the meantime outweighs the potential reward.

Patch 7.39 brought us many new facets but some are not that good.
Might be fun in theory, but not built for high-level play. — Credit: Dota 2

 

Nature's Profit (Nature's Prophet)

Despite being highlighted in the patch notes, this facet for Nature’s Prophet might do more harm than good. The new facet causes enemy heroes to spawn trees upon death, but there’s a catch — the spawning isn’t optional. And as we all know, gold-creating mechanics can often be unintended sources of feeding.

Thankfully, the trees only spawn when heroes die, which means it’s more beneficial during small skirmishes or ganks. However, in chaotic team fights, this could easily clog up the map or backfire. It’s a creative idea, but likely one that won’t stick around long-term.

Nature's Profit is a very interesting facet but might not last long.
Cool in concept, but likely to be short-lived because balance demands it. — Credit: Dota 2

Final Sting (Sand King)

At first glance, Final Sting sounds powerful — it emits a second Caustic Finale explosion on attack. The problem is that it doesn’t trigger during Epicenter with Aghanim’s Scepter, and its effective range is very short.

Yes, Sand King excels at closing gaps, but when comparing this to his alternative facet (like Sandblast, which offers blind and massive AoE potential), this one just doesn't measure up.

Expect this facet to be the least picked for Sand King, unless someone finds a clever way to stack damage items for quick bursts.

Sand King got two good facets, but this one is not as good as Sandblast.
This facet seems situationally viable, but is overshadowed by a better option. — Credit: Dota 2

Synaptic Split (Silencer)

Silencer’s new offensive facet, Synaptic Split, is interesting but flawed. It increases the maximum level of Glaives of Wisdom to five, which allows glaives to bounce to a second target within a 450-unit radius (prioritizing heroes). However, each bounce costs additional mana, and mana is something Silencer desperately needs to maintain offensive pressure.

Given how mana-intensive this can be — and the fact that Silencer’s popularity stemmed from his previous facets — this could lead to him falling out of favor in core roles.

If anything, this facet pushes him back toward situational or support roles, where mana conservation is easier to manage.

Synaptic Split seems good on paper but might come attached to mana issues.
Powerful if you have the mana, but useless if you're out of juice. — Credit: Dota 2

 

With that, we conclude our list of the most underwhelming facets introduced in Patch 7.39. Of course, every player has their own perspective, and your personal favorite (or least favorite) might not be on this list. That’s the beauty of Dota 2’s ever-evolving design.

Think there’s a more disappointing facet we missed? Let us know in the comments—and for more coverage of Patch 7.39, DreamLeague Season 26, and everything Dota, check out our articles on the Strafe website!

 

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