Dota 2 Rubick Guide: The Grand Magus and His Stolen Spells
Rubick is a support hero with a unique strength: he steals and casts enemy spells. In skilled hands, he can control fights, disable key targets, and turn teamfights by using the opponents’ own abilities against them. This Dota 2 Rubick Guide explains Rubick’s abilities, talent tree, item progression, and core gameplay strategy.
Who Is Rubick?
Rubick is known as the Grand Magus. He earned his title by defeating other powerful magi. His gameplay centers around Spell Steal, which lets him use the last spell an enemy hero cast.
He is most often played as a support or roamer. His success depends on game knowledge, reaction time, and positioning.
Abilities Explained
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Telekinesis
Rubick lifts a target in the air, then slams them down to stun nearby enemies. With Aghanim’s Shard, he can also lift allies or himself and throw them to a chosen location. This is useful for saving teammates or repositioning in fights.
Use Telekinesis to start fights or interrupt enemy spells. Communicate with teammates when you plan to lift or reposition enemies. This helps land follow-up disables.
Fade Bolt
Rubick casts a bouncing spell that damages enemies and reduces their attack damage. It’s strong for lane harassment and farming.
Try to cast it on the most dangerous enemy first to deal full damage. Be careful not to waste mana early, as Rubick’s base mana pool is low.
Arcane Supremacy
This passive increases spell damage and cast range. It also boosts the duration of debuffs from Rubick’s spells and any stolen spells.
Arcane Supremacy makes Rubick a strong disabler. With it, your stuns last longer, and nukes hit harder.
Spell Steal
Rubick copies the last spell an enemy hero used. With Aghanim’s Scepter, he can store two stolen spells at once.
The cast animation is quick, and the range is high. You must watch enemy cooldowns to know what spell you’ll get. Target heroes who just used strong teamfight spells. Stolen abilities gain Rubick’s short cast time, which gives him an edge in fast fights.
Talents
Level 10 gives you a choice between Fade Bolt damage reduction and Telekinesis landing damage. Pick depending on whether you need team utility or damage.
At level 15, go for extra lift/stun duration or cooldown reduction on stolen spells. The choice depends on your success stealing spells.
Level 20 gives a big cooldown reduction to Telekinesis or a small reduction to Fade Bolt. Telekinesis is usually the better pick.
At level 25, choose between more spell amplification for stolen spells or extra throw distance for Telekinesis. In most games, spell amplification has more impact.
Recommended Items
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Starting
Start with Tango, Healing Salve, Clarity, and Observer Ward. Add Iron Branches for extra stats and potential wand buildup.
Early Game
Boots of Speed and Magic Wand are essential. Wand gives you burst mana and HP, which is useful in fights.
Mid Game
Arcane Boots keep your mana pool full and support allies. Disassemble them later to build Aether Lens, which increases your cast range.
Blink Dagger is a top priority. It lets you position safely to steal spells and initiate with Telekinesis.
Force Staff is a cheaper mobility option if Blink is delayed. It also helps you or your allies escape.
Glimmer Cape gives invisibility and magic resistance. It protects you while using channeling stolen spells.
Late Game
Eul’s Scepter gives regen and mobility, and it can dispel silences.
Scythe of Vyse adds a reliable hard disable.
Refresher Orb is situational but strong if the enemy team has multiple big ultimates.
Situational Items
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Ghost Scepter for protection from physical damage.
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Solar Crest to buff allies or debuff enemies.
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Rod of Atos to root distant enemies.
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Pipe of Insight against heavy magic damage.
Role and Playstyle
Support
As a support, your early job is to secure vision and assist your safe lane. Use Telekinesis to set up kills and zone offlaners. You don't need many items early, so focus on wards and pulling.
Roamer
A roaming Rubick needs mobility. Use Telekinesis to gank and Fade Bolt to weaken enemies. Once you hit level 6, steal key spells and apply pressure across the map.
Core (Mid)
As a core, Rubick plays differently. Farm using Fade Bolt. Hit level 6 quickly to gain access to Spell Steal. Use the level and gold advantage to steal high-impact spells and win early fights. Your priority becomes getting items like Blink and Aether Lens fast.
Tips for Spell Steal
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Watch what spell enemies just used. Rubick only steals the last cast spell.
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Don't use Spell Steal on illusions. It won't work and wastes cooldown and mana.
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Use Aghanim’s Scepter for two stolen spells. It improves flexibility.
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Stolen spells retain Rubick’s fast cast time. This makes slow abilities like Fissure cast instantly.
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Combine stolen disables with Telekinesis to chain-stun targets.
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Learn enemy heroes. Understanding their abilities helps you make better steals.
Matchups and Counters
Rubick is strongest against heroes with powerful ultimates or high-value spells. Good examples are:
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Enigma (Black Hole)
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Earthshaker (Echo Slam)
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Tidehunter (Ravage)
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Lion (Finger of Death)
Be careful against silences or heroes with passives only. Silences stop you from stealing or casting spells, and Rubick can’t steal passives.
Strategy for Rubick
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Rubick is not about raw damage. His strength lies in positioning, timing, and understanding enemy spells. To play him well, focus on reading the battlefield and choosing your moments carefully.
Early Game
In the early game, use Telekinesis to lift enemies out of position and set up kills. If you're supporting, pair with heroes who have skillshot disables. Let them know how you plan to throw enemies, so they can aim correctly.
Use Fade Bolt to harass and reduce the damage of enemy laners. Don’t spam it. It pushes the wave and drains your limited mana pool.
Focus on vision and map control. Place Observer Wards near mid or rune spots. Knowing what spell an enemy used last helps you steal effectively.
You’re fragile early. Avoid unnecessary trades. Stay behind your cores and rely on your spells, not your right-clicks.
Mid Game
Once you unlock Spell Steal, the game changes. Stay close enough to steal, but far enough to stay safe. Your main goal is to find and steal high-impact abilities during skirmishes and teamfights.
Use Blink Dagger or Force Staff to position. Jump in, steal, and reposition immediately. Cast the stolen spell when it’s safe and effective.
Don’t just steal the flashiest spell. Sometimes, a reliable stun, slow, or silence can win the fight. Also, look for combo plays—use Telekinesis to lift and follow with a stolen disable.
Map awareness is key. Rotate to lanes where enemies are about to fight. Be ready to react quickly to their cast animations. The faster you steal, the more value you bring.
Late Game
In late-game fights, you’re a utility hero. Protect key allies with Telekinesis, disrupt enemy initiations, and steal game-changing ultimates.
Your cooldowns are short, especially with talents and Aghanim’s upgrades. Use that to your advantage. Don’t wait too long for the perfect spell. Secure one, use it, and be ready to steal again.
Use stolen spells to fill your team’s gaps. If your team lacks initiation, steal a blink stun. If you need sustain, steal a heal. Think like a puzzle piece—slot into what your lineup needs.
Stay alive. You can’t cast if you’re dead. Buy Glimmer Cape, Ghost Scepter, or Force Staff if enemies are jumping you.
If you steal a major teamfight ultimate, play around it. Communicate with your team. Look for smoke opportunities or Roshan fights where that spell will swing momentum.
Final Thoughts

Rubick rewards players who know enemy heroes and can react fast. With the right stolen spell, he can shift the outcome of a fight. If you want a hero who relies on skill and timing, Rubick is a solid pick in Dota 2.
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