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Max Money, Max Win: Understanding the CS2 In-Game Economy

Max Money, Max Win: Understanding the CS2 In-Game Economy

5h
Foo Zen-Wen

Short on cash in-game? Not enough money for the big green? You're probably mismanaging your in-game economy, leading to more bad buys than you need to suffer. There are plenty of guides and obvious signs out there when your shots aren't landing. But one of the biggest core skills to learn for new players to Counter-Strike 2 is managing your economy. A sign of a good, healthy economy is when you can consistently output serviceable buys regardless of the state of the game. If you're always short on credits, then you've shot yourself in the foot before you've even begun. With that said, there are a few core concepts to understand when it comes to the CS2 economy, so let's go over all of it in this lovely guide. 

The CS2 Economy: How Does it Work?

It's pretty simple to conceptualize. First off, I feel the need to clarify that whenever I refer to CS2 economy in this piece, I'm of course referring to the in-game currency within matches used to purchase guns, kevlar, utility and other assortment. Next, you probably already know this but there's a preset system in place for how players receive money at the start of every round and that determines which weapons in the arsenal are available to them for purchase (We'll go over this in a little bit). 

Right, with that sorted, here's an extremely quick rundown so you have a general idea of how the CS2 economy functions. Both teams (Terrorists and Counter-Terrorists) both begin each match with $800 credits. This is reset at the half with the side swap, with both teams once again starting with $800. The maximum amount of money that any single player can hold in their account is $16,000. Any additional earned past this cap is 'burned' so make sure you spend enough to not waste any future earned credit. 

How do I Earn Money in CS2?

As a really brief explainer, players earn money for successfully performing the following actions in-game:

  • Kills
  • Round Outcome (Win or Lose)
  • Planting and Defusing the Bomb

Earning Money - Kills

Killing enemy players in CS2 rewards you with money. However, different gun types reward different amounts. Check out below to see how much you get per kill with each weapon. 

WeaponReward
Zeus x27$100
AWP$100
Pistols$300
P90$300
Assault Rifles & Machine Guns$300 
Grenades$300
Submachine Guns (excluding P90)$600
XM1014$600
Shotguns (excluding XM1014)$900
Knife$1500

At a glance, it becomes apparent that the more expensive/useful the weapon, the lesser the money rewarded per kill. On the other hand, cheaper weapons that are considered less versatile and harder to make kills with reward proportionately. It is intentionally designed to ensure no one team can snowball their economy out of control.

In CS2, a further adjustment was made to aid the Counter-Terrorist (CT) economy. For each Terrorist (T) killed, every CT member will earn an additional $50 regardless of the round outcome. This means a single kill on a round loss will still award an additional $250 total so playing for picks and exit kills is more enticing now. 

Earning Money - Round Outcome

The biggest contributor to the economy is undoubtly the round outcome. Winning a round grants a large surge of cash to the team while losing the round rewards significantly less. 

There are 4 possible win outcomes in CS2 to a round and each offers a base amount of cash:

OutcomeReward
All Counter-Terrorists Eliminated$3250
All Terrorists Eliminated$3250
Successful Bomb Explosion (Terrorist Win)$3500
Successful Bomb Defusal (Counter-Terrorist Win)$3500

However, the winners are not the only ones to receive cash. Losing a round will still award a sum to each player, albeit a much smaller sum. For the first round loss, $1400 is the awarded amount. For every consecutive round your team loses after that, the amount increases by $500 each time. This is known as Loss Streak Bonus and caps out at $3400. 

Earning Money - Planting/Defusing

Planting the bomb grants an additional $300 to the player who plants. If the team then loses and the bomb is defused, an additional $800 is also awarded to the Terrorists. This means ensuring the bomb gets planted especially on rounds where the economy isn't particularly healthy can mean the difference between being able to afford an AK-47 the next round. 

The player who defuses the bomb will also be granted an additional $300. 

How Much Should I Be Spending Each Round?

There's no right answer for this as it ranges massively depending on your and your team's needs but generally expect to spend around $4500-$5000 for a fairly healthy full buy. This nets you a rifle, kevlar + helmet, and a couple of pieces of utility to set yourself or your team up for the win. 

Before you press the purchase button, however, it's important to quickly survey your team's economy state. One of the biggest mistakes many new players tend to make is not buying 'with' their team. This means spending a disporportionate amount to your other teammates, either buying when it's a save round, or saving when the rest of your team is buying up. Not buying together means that not only is your team not synced, but any play you do will be suboptimal as either they'll struggle to trade you or you won't have the firepower to help win the round. 

There are key buy types you need to keep in mind next time you load into a CS2 match:

Buy TypeEconomy SpentKey ObjectiveExpected Weapons
Full Eco$0
  • Your economy is in a bad state and you need to save to afford a proper full buy in the coming round(s). 
  • Base pistol (USP-S, Glock, P2000)
Half Buy~$950-2000
  • You're aiming to make sure you have enough residual cash to afford a full buy next round.
  • Upgraded pistols (P250, Five-Seven, Tec-9, Desert Eagle)
  • SMGs (MP9, MAC10)
Full Buy~$4700-$5600
  • This is your strongest buy. Purchase a rifle, full kevlar + helmet and full set of utility if possible. Get a kit as well if your team doesn't have one.
  • Rifles (AK-47, M4A4, M4A1-S, AUG, SG 553, AWP)
Force Buy~Spend down as much as you can
  • You HAVE to win this coming round.
  • Anything you can afford goes. Good equalizers in certain positions could be shotguns or the SSG 08. 

Understanding what state your own team's economy is in currently will allow you to better select which buy type to go for, therefore allowing you to plan for not only the current round win, but also future rounds. As of April 2024, players can now see the minimum amount of money they're guaranteed to have in the next round, so plan accordingly with that information in mind. 

Full Eco

In this scenario, your team's economy is in a bad state. You'll need to save in order to afford a proper "Full Buy" in the coming round(s). Usually this means spending next to nothing. The goal of a Full Eco is to ensure you give your economy the opportunity to recover. If you have a little extra money, perhaps an upgraded pistol would be in order. You have nothing to lose as well so going for maximum damage on the enemy team's economy is a valid strategy. 

Half Buy

Your team's economy isn't in a great state, with perhaps some on the cusp of being able to afford a "Full Buy" and others not. In this scenario, the objective is to ensure you have enough for a full buy next round. Whatever you can afford to still meet that objective matches the criteria. In "Half Buy" scenarios, it's not uncommon to see a wide assortment of weaponry based on what each teammate can afford. You may not be able to afford a "Full Buy" for the entire team, but you can still offer some measure of resistance. 

Full Buy

Your team's economy is either in a healthy or great state. You can afford your strongest buy. Pretty straightforward, get your gun, full kevlar + helmet, full set of utility, perhaps a defuse kit if you're Counter-Terrorist. 

Force Buy

Sometimes, your team's economy isn't great but there are no more rounds to give. In those scenarios, buy up whatever you can afford, spend every penny and find creative ways to maximize your impact in the round. No matter what, you have to win this coming round. High-risk, high reward. 

Manage Your Economy Well - Tips

There are plenty of small cost-cutting measures you can make use of to continue ensuring your economy remains healthy. 

  • As a CT, if you know the majority or all of the Ts are sporting AK-47s, leave the helmet in the shop. That's an additional $350 saved. 
  • If your team already has a defuse kit on each site anchor, you can save the additional $400. Make sure you coordinate well though in the retake to ensure whoever get's on is ready with the kit. 
  • Buy according to the plan. If your team has a specific round in mind, purchase the weapon you think would be best for the job. It wouldn't make too much sense to purchase a shotgun for example if we're taking A-Long on Dust 2. Moreover, if your plan involves running at the enemy, perhaps you won't need a full belt of utility, save a few hundred there too. 
  • Make sure to drop, especially when you're capping out. In essence, CS2 is a team game. Your money is the team's money and vice versa.

CS2 Economy - It's Not That Complicated

The CS2 In-Game Economy is a crucial mechanic for every player to master. A consistent cash flow is key to maintaining competitiveness and team advantage round to round. While it may appear overwhelming at first, it's fairly simple once you understand the system. Earn cash via kills, round outcomes or planting/defusing the bomb. Make smart choices when it comes to the shop. Communicate effectively with your team. React appropriately to the enemy team's economic state. By applying all of these principles, your game should go much more smoothly by ensuring your team is always in the best possible position to secure those crucial round wins. 

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Featured Image Credit: Valve

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