Hunted by the Hive: Rainbow Six Siege Grim Guide
This Rainbow Six Siege Grim Guide explains who Grim is, how his gadget works, and how to use him effectively in matches. Grim is an attacking operator built around tracking and pressure. He punishes defenders who move carelessly and rewards teams that act on live information.
Introduced during Operation Brutal Swarm, Grim brings a mix of intelligence gathering and area control. His design reflects his background as a reconnaissance specialist and his role inside Nighthaven. Understanding Grim means understanding timing, placement, and coordination.
Who Is Grim in Rainbow Six Siege?

Background and Biography
Charlie Tho “Grim” Keng Boon grew up in Jurong, Singapore. From a young age, he trained in survival skills under his father, a survivalist who spent time outdoors and kept beehives. These early experiences shaped Grim’s patience, precision, and comfort with methodical aggression.
At eighteen, he entered Singapore’s National Service and was selected for the Naval Diving Unit. He completed Frogman School and advanced into the Clearance Diving Group, where he worked in explosive ordnance disposal. His career later expanded into military intelligence, where he learned reconnaissance, stealth, and real-time reporting.
These skills led Kali to recruit him into Nighthaven. Grim never served as a Rainbow operator, making him unique among attackers. His loyalty to Nighthaven defines his role in the larger story, especially during conflicts involving Smoke, Nøkk, and stolen QCR data.
Psychological Profile
Grim presents as distant and analytical. According to Nighthaven’s psychological assessment, he evaluates others constantly and treats teammates as tools rather than companions. This detachment does not reduce his effectiveness in combat.
As a child, Grim once stopped an armed attacker by applying tactics he observed in bees. The incident left the attacker in a coma. Grim shows no emotional response to the event. This lack of visible guilt concerns some evaluators, though Kali dismisses it as part of his nature.
Despite this profile, Grim operates within rules and mission boundaries. He does not act recklessly. His discipline and control match his role as an intelligence-focused attacker.
Grim’s Role as an Attacker
Grim functions best as a space controller and tracker. He forces defenders to make choices: stay still and give up map control, or move and reveal their position. His value increases when teammates act quickly on his information.
He does not replace entry fraggers. He supports them by clearing paths, exposing roamers, and locking down rotations. Grim works best when his team communicates and pushes together.
Kawan Hive Launcher Explained

How the Gadget Works
The Kawan Hive Launcher is Grim’s unique ability. It fires canisters that attach to surfaces and release a swarm of nano-bots. Any defender who enters the swarm is pinged in real time. The swarm follows that defender briefly, even after they leave the affected area.
Grim carries five canisters. The launcher fires at 70 rounds per minute and does not require reloading between shots. It takes one second to equip the launcher, so timing matters during engagements.
Activation and Swarm Behavior
After deployment, a hive takes 0.4 seconds to activate. Once active, the swarm lasts for 16 seconds. The detection radius extends 4.6 meters from the canister. Any part of a defender entering this radius triggers tracking.
When tracked, defenders receive live pings that follow their movement. After exiting the swarm, the pings decay over four seconds. Each ping appears one second apart until tracking ends.
There is no projectile drop when firing the launcher. This makes long or angled shots more reliable.
Sticky and Bouncy Firing Modes
Grim can switch between two firing modes. Sticky hives attach to the first surface they hit. This mode works well for doorways, walls, and ceilings.
Bouncy hives rebound off walls, ceilings, and floors. This allows Grim to send canisters around cover or deeper into rooms. The bounce adds range and flexibility, especially when direct lines of sight are blocked.
Both firing modes behave the same once activated. The difference lies only in placement options.
Destroying Hive Canisters
Defenders can shoot hive canisters before activation if they react quickly. Once active, removal becomes harder. Electrical interference remains one of the few reliable counters during deployment.
Grim’s Loadout Options
Grim has access to two primary weapons: the SG-CQB shotgun and the 552 Commando assault rifle. The 552 Commando suits most situations due to its balance and range. The shotgun works best on tight maps or coordinated site takes.
His secondary options include the P229 handgun and the Bailiff 410. The Bailiff offers soft destruction utility, which helps open sightlines or clear flooring.
For secondary gadgets, Grim can bring Breach Charges, Hard Breach Charges, or a Claymore. These choices let him adapt to team needs, whether that involves vertical pressure, wall access, or flank control.
Best Ways to Play Grim

Area Control and Denial
Grim excels at controlling movement. Placing hives on common rotations, stairwells, or choke points limits defender freedom. Even if defenders avoid the swarm, they often give up important space.
Using hives during site execution helps isolate defenders. A tracked defender cannot reposition safely, which creates openings for attackers to push.
Tracking Roamers
Roamers rely on movement and timing. Grim punishes both. Launching hives into roam paths forces defenders to either retreat or reveal themselves.
Grim works especially well when paired with teammates who can capitalize on intel quickly. A tracked roamer with no escape options becomes an easy target.
Timing and Patience
Grim’s gadget rewards restraint. Firing all hives early reduces pressure later in the round. Saving at least one canister for post-plant or late execution keeps defenders uncomfortable until the end.
Using the launcher mid-fight can be risky due to equip time. Pre-placement and anticipation matter more than reaction.
Operator Synergies
Grim pairs well with operators who benefit from movement tracking. Jackal and Lion amplify Grim’s pressure by stacking tracking effects. Together, they force defenders into predictable behavior.
Team coordination matters more than individual performance. Grim provides information, but teammates must act on it for real impact.
Counters to Grim

Mute’s Signal Jammers block hive deployment and prevent detection within their radius. Defenders already tracked can enter a jammer’s area to remove the swarm effect.
Electrified surfaces from Bandit or Kaid destroy hive canisters on contact. This makes reinforced walls risky targets for placement.
Jäger’s ADS, Wamai’s MAG-NET, and Aruni’s Surya Gates can intercept or destroy canisters before deployment. Vigil remains invisible to hive pings while his ERC-7 is active.
Impact grenades also remove deployed hives quickly if defenders act before activation.
Lore Details That Matter
Grim’s gadget reflects his personality. The hive does not overwhelm through damage but through control and awareness. This mirrors his calculated approach to combat and interrogation.
“Kawan” means friend in Malay and Indonesian. The name fits Grim’s character, as the swarm replaces personal bonds with reliable tools. Osa’s device evaluation notes this directly, tying lore and gameplay together.
Grim remains the only operator who has never served with Rainbow. This separation reinforces his narrative role and his independent mindset.
Final Thoughts on Grim

Grim rewards teams that value information and discipline. He does not dominate rounds alone. His strength comes from limiting defender options and forcing mistakes.
Players who enjoy methodical pressure and map control will find Grim effective. His presence changes how defenders move, even when no shots are fired. That quiet influence defines his role and keeps him relevant in coordinated play.
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