Global StarCraft II League Season 1 2026

Tournament information

The Global StarCraft II League (GSL) is South Korea's longstanding premier StarCraft II tournament series, launched in 2010, renowned for its dual-tournament group stage format that has influenced global esports. Organized successively by GOMTV, AfreecaTV, and now SOOP, it features elite Korean players in seasonal S-Tier events with Code S divisions, crowning legends like Maru. Season 1 2026 revives the league via crowdfunding with a reduced $15,000 USD prize pool and hybrid format amid SC2's challenges.
29 Apr – 16 May
Online
$15,000
SignificanceGSL is culturally pivotal in Korean esports, defining modern StarCraft II formats worldwide, crowning legends like Maru (13+ titles), and sustaining the scene through community support post-Blizzard's WCS era.
FormatDual-tournament group stages (Ro12 and Ro8, Bo3 matches) followed by single-elimination playoffs (Bo5 semis, Bo7 grand final), typically with 32 players in Code S but reduced to 12 in 2026 revival.
Broadcast
SOOP Live(afreeca)
SOOP EN(youtube)
Light_VIP(twitch)
Edition History
Season 1 2026
Apr 29–May 17, 2026$15,000Hybrid — FreecUP Studio, Seoul, KR
Season 2 2026
May 20–Jun 7, 2026
Season 1 2025
May 7, 2025
Season 1 2022
Jan 1, 2022$123,000Peak: 318,768
Season 1 2020
Jan 1, 2020Winner: TY
Season 3 2019
Jan 1, 2019Winner: Rogue
Season 3 2018
Jan 1, 2018Winner: Maru
Season 3 2017
Jan 1, 2017Winner: INnoVation

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About this event

Global StarCraft II League Season 1 2026

Overview

The Global StarCraft II League Season 1 2026 (GSL S1 2026) is an S-Tier professional StarCraft II: Legacy of the Void tournament held in South Korea. Organized by SOOP (a rebranding of AfreecaTV), it features 12 top Korean players competing in a hybrid online/offline format. The event offers a total prize pool of $15,000 USD, significantly reduced from previous years' $100,000+ pools due to a crowdfunding-supported revival effort amid challenges in the StarCraft II esports ecosystem. Scheduled from April 29 to May 17, 2026, it marks the return of the prestigious GSL format, known for its innovative dual-tournament group stages and high-level competition among Protoss, Terran, and Zerg players.

SOOP's official esports portal is at https://esports.sooplive.com/, with English broadcasts on their YouTube channel (https://www.youtube.com/channel/UCK5eBtuoj_HkdXKHNmBLAXg) and co-streams on Twitch (e.g., Light_VIP). The event is streamed primarily on SOOP Live (https://www.sooplive.com/station/afgsl), with talents including State and Tasteless for English coverage.

History

The Global StarCraft II League (GSL) originated in August 2010 as South Korea's premier StarCraft II tournament series, initially organized by GOMTV (later GOMeXP) in partnership with Blizzard Entertainment. It evolved from open seasons into a structured seasonal league with Code S (elite division) and Code A (promotion/relegation), featuring dual-tournament groups that became a hallmark of modern StarCraft II formats. AfreecaTV took over in 2016, maintaining 2-3 seasons annually until reduced Blizzard funding led to format adjustments, including online matches in 2023 and smaller prize pools.

GSL S1 2026 represents a fan-driven revival announced on April 14, 2026, via crowdfunding on SOOP and Patreon. After a 2025 season co-organized with ESL (May 7 onward, $ undisclosed), SOOP committed to sustainability through subscriptions, aiming for expanded future seasons based on support thresholds ($6,000/month for side events like GSL CK, $15,000 for full expansions). Key changes include a reduced 12-player field (down from 32), hybrid format (online groups, offline playoffs), and direct qualifier seeding to Round of 8. Qualifiers occurred on April 21, 2026, as an online double-elimination event with 18 participants, seeding top players into group stages.

Format

GSL S1 2026 features 12 players (4 Protoss, 5 Terran, 3 Zerg) divided into two group stages followed by playoffs, using Legacy of the Void Patch 5.0.15 on South Korean servers.

  • Group Stage 1 (Ro12, Online, April 29 onward): Two groups of 4 (Group A: Rogue (P), Solar (Z), Zoun (P), Percival (Z); Group B: Cure (T), ByuN (T), Bunny (T), trigger (Z)). Dual tournament format, all Bo3 matches. Top 2 per group advance to Group Stage 2; others eliminated.
  • Group Stage 2 (Ro8 seeds, Online): Two groups of 4, incorporating 4 direct qualifier advances (e.g., Classic (P), Maru (T) in Group A; SHIN (T), herO (P) in Group B). Dual tournament, Bo3. Top 2 per group to playoffs.
  • Playoffs (Offline, Semifinals/Finals on May 17 at FreecUP Studio, Seoul): Single-elimination bracket. Semifinals: Bo5; Grand Final: Bo7.

Prize Distribution (USD): 1st: $5,000; 2nd: $2,000; 3rd-4th: $1,500 each; 5th-8th: $750 each; 9th-12th: $500 each.

Notable Editions

As the first edition of 2026, GSL S1 holds significance as a revival amid StarCraft II's declining major funding. Its crowdfunding model ($15,000 pool) contrasts with past highs like 2022 GSL S1's $123,000 and 318,768 peak viewers. Qualifiers featured stars like Maru (9th Code S win historically), Classic, and SHIN, generating buzz on TL.net and Reddit.

Historically, notable GSL editions include 2011 LG Cinema 3D Super Tournament (Polt's upset win), 2018 S3 (Maru's third seasonal sweep), and 2019 S2 (Dark's Zerg dominance). GSL vs. the World events (2017-2019) showcased international rivalries, with Serral winning in 2018/2019.

Past Champions

GSL S1 2026 has no champion yet (event ongoing as of April 28, 2026). GSL Code S winners (select recent, full list spans 2010-2025):

Year/SeasonWinnerRunner-upScorePrize Pool (USD equiv.)
2025 S1TBD (AfreecaTV/ESL)--Undisclosed
2020 S1TY (T)--~$100,000
2019 S3Rogue (P)--~$120,000
2018 S3Maru (T)--~$120,000
2017 S3INnoVation (T)--~$110,000
... (2010-2016: Multiple incl. Mvp, Life, Zest)---Varies (~$150,000 peak)

Maru leads with 13+ Code S titles; storylines often involve Terran dominance vs. Zerg resurgence (e.g., Dark 2019).

Viewership & Impact

Specific 2026 viewership is unavailable (upcoming), but past GSL seasons averaged 13,000-20,000 concurrent viewers with peaks over 300,000 (e.g., 2022 S1: 318,768 peak, 44 hours broadcast). Broadcast partners include SOOP Live (primary), YouTube (SOOP EN), Twitch co-streams (Light_VIP, Ryung), and AfreecaTV legacy channels. Escharts tracks GSL as a top SC2 league.

GSL remains culturally pivotal in Korean esports, defining formats globally (e.g., GSL groups in other events) and crowning legends like Maru. The 2026 revival via crowdfunding underscores community support for SC2's longevity post-WCS era, with Season 2 (May 20-June 7) planned and potential expansions. Total historical GSL earnings exceed $3.1 million USD by 2015 alone.