Sports Writer
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VALORANT patch 3.0 was maybe one of the most important patches in the game’s short history. Almost every agent in the game received major updates and changes, especially to the cost of their weapons and their running accuracy. We wanted to go give you a rundown of some of the biggest changes in the game.
The changes made to Astra have changed her ability to apply map-wide pressure. She now has more counterplay on barrier drop and longer and clearer cooldown windows after Astra uses or recalls her Stars.
They have removed his third flash charge in an attempt to spread impact across his kit. Some abilities are getting shorter cast commitments and the speed of his Flashpoint projectile is being slowed to give Breach a chance to re-equip his weapon and work off his tools.
Skye is losing her third flash charge but regaining charges on a cooldown for her signature. She no longer needs to put her gun down to activate Guiding Light. Guiding Light has also received some quality of life improvements when guiding the projectile or letting it fly free.
Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration. They have increased the cost of Snake Bite to reduce its power and popularity.
Max Grossman and Sal Garozzo, Co-Lead Designers of VALORANT, issued a statement about the major changes in the recent slate of patches:
“When we think of VALORANT, we consider every map, weapon, and character to be a part of an ever-changing sandbox where you can use your skill and creativity to overcome any challenge you face. We believe VALORANT is at its best when you face a wide variety of unique challenges and are forced to make hard choices about tools and strategies, you’ll use to overcome them. To that end, we have taken a pass at the entire economy of the game, changing weapon and ability prices so they better suit their impact on a match and allow players to create more dynamic, varied loadouts, and strategies.
Game-spanning changes like these can be painful as we are asking you all to relearn many things that you’re now comfortable with. There will be times when you are forced to make harder choices about what you bring into battle each round or forced to engage with an opponent differently—but just know that your enemies are facing the same challenges.”
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