
Your team is five-manning Lord, everything’s calm, and then your base explodes because someone forgot to check bottom lane. That, my friends, is the power of split pushers in MLBB.
Even with how fast-paced and teamfight-heavy things have gotten lately, split pushing is still one of the best ways to punish tunnel vision and force bad rotations. The trick is picking the right hero for the job. One who clears waves fast, punishes structures, and escapes before the gank train arrives. I’ve rounded up the three best picks for doing split pushes this patch.
To make this list, I stuck to heroes that consistently meet three criteria:
Let’s get into the builds, playstyles, and what makes each of them so good at slipping under your radar.
You can’t talk about MLBB split push without bringing up Ling. The guy turns the map into his personal racetrack.

Finch Poise is what makes Ling special. He literally lives on the walls, which means you’ll never catch him traveling the normal way. His Tempest of Blades also acts as a disengage. You can use it to dodge, dash, or just buy time mid-collapse. This lets him hover around side lanes, burn a turret, and be back at Lord before most heroes even notice he left.
At 49.5% win-rate in ranked on Mobile Legends betting sites, he’s still S-tier viable.
This build gives Ling the burst, sustain, and tower shred he needs to pressure side-lanes without falling behind in fights.
| 💡 Item Path | 📝 Notes |
|---|---|
| Berserker’s Fury | Crit burst makes his passive stab hurt more |
| Haas’ Claws | Lifesteal keeps you topped up between rotations |
| Endless Battle | Passive suits split-poke tempo perfectly |
| Blade of Despair | Huge power spike when bursting squishies |
| Malefic Roar | Structure penetration for those solo pushes |
Assassin Emblem: Fatal ➜ Seasoned Hunter ➜ Killing Spree
Clear mid, wall-hop to bot or top, delete the next wave, pressure turret for 10 seconds, then ride the walls back to jungle or teamfight. Always keep one Finch Poise charge ready in case someone tries to hard engage.
If Ling’s a saboteur, Fanny’s a hit-and-run artist with a death wish. But when she’s played right, you’ll barely see her until it’s too late.

Fanny’s Steel Cable is ridiculous when mastered. It has a 0-second cooldown, and chaining it with terrain refunds energy and triggers Tornado Strike. An AoE that deletes waves or squishies depending on who’s standing in the way. It means she can jump from red buff to bot turret in two seconds flat, push the wave, and vanish before anyone locks her down.
At 49.8% win-rate, she’s still ranked-friendly, if your hands can keep up.
Fanny’s all about hit-and-run pressure, so this setup gives her enough sustain and safety to dive, split, and still make it out alive.
| 💡 Item Path | 📝 Notes |
|---|---|
| Warrior Boots | Armor for early ganks and side dives |
| Bloodlust Axe | Essential for lifesteal on AoE poke |
| Rose Gold Meteor | Safety shield vs hard bursts mid-game |
| Blade of Despair | Amplifies every strike post level 11 |
| Immortality | Backup plan for risky backdoors or 2v1s |
Battle spell: Execute for clean picks; Retribution if jungling.
Fanny shines when she’s abusing the side fog. Grab purple buff, then use double-angle cables to rotate into off-lanes, clean the wave in 3 seconds, and instantly double-back to mid or Lord. Learn your 45-degree double cable, it’s the bread-and-butter for split speed and safety.
He doesn’t fly and he’s not fast. But leave Sun alone in lane for 20 seconds and say goodbye to your turret.

Sun’s Doppelgangers (from Clone Techniques and Endless Variety) inherit up to 70% of his stats. That means every item you build also boosts your clones’ DPS, turning them into a tower-smashing squad. Add Arrival as your spell and you’ve got a full-blown back-door threat that can teleport into waves from across the map.
Sun’s strength comes from letting his clones do the dirty work. This build cranks up their damage and keeps you alive long enough to watch towers disappear.
| 💡 Item Path | 📝 Notes |
|---|---|
| Windtalker | Attack speed + splash for fast wave melts |
| Corrosion Scythe | Applies slow = less peel, more turret time |
| Demon Hunter Sword | Bonus damage vs HP-stacked tanks |
| War Axe | Core stat stick with ramping effects |
| Immortality | Lets you dive deeper if needed |
Assassin Emblem: Standard Fatal → Lethal Ignition build works best. For spell, Arrival gives unmatched side control.
Freeze a side-lane wave just outside your tier-2, wait for the enemy to rotate for Lord or mid pressure, then use Arrival to port to the wave. Push hard with all three bodies, and force a response or take the base while they scramble.
Being a split-pusher isn’t just about shredding towers, it’s about knowing when to go in and when to get out. These tips can keep your lane greed from turning into a throw.
Always keep an eye on the minimap before extending. If Lord’s up and the enemy team suddenly goes dark, assume they’re coming for you.
Use a vision item, or even a teammate’s trap in key jungle paths while you push. It buys you just enough time to escape if someone rotates.
If you’re hard-committing to a lane, let your team know. Otherwise, you’ll be the scapegoat the moment they lose a 4v5.
If two enemies go missing and you’re solo-pushing, back out. Better to regroup than to donate 300 gold and your lane pressure.

Split pushing is all about pressure. It forces choices, exposes bad rotations, and lets you win games without always relying on mechanical 5v5s. Ling flies in, Fanny slices through, and Sun just plods up with an army.
Expose one weak flank and watch the enemy base fold like a cheap Kmart tent. So hop into Classic and test each hero’s push. You’ll be breaking turrets while no one’s looking in no time.