
I logged in the day Quartero’s Curios went live, mostly just to see what this goat was about. What I didn’t expect was a packed friend list, queues moving fast, and Steam showing over 700,000 people online. That kind of Dota 2 player surge we usually only see during big patches or TI season.
But this wasn’t a major tournament or a gameplay overhaul. It was a cosmetic event. Free sets, some Arcana chances, and a hundred-level XP ladder. And yet, it pulled more people back into the game than The International ever did last year. That says a lot.

Quartero’s Curios launched on August 5, 2025, alongside patch 7.39d. It’s framed as a smaller “always-on” event. Not meant to compete with big seasonal drops like Crownfall, but enough to keep you logging in. It runs until November 5, and if history’s anything to go by, Valve might extend it.
You’ve got 100 levels, each costing 1,000 XP. Play a regular match and you get 650 XP for a win, 250 for a loss. Turbo gives you 425 XP for a win, 175 XP for a loss. No passes to buy, no tokens to grind, just play.
The reward track includes three full hero sets:
At levels 5, 20, 40, 60, 80, and 100, you also get Quartero’s Antique Chests, which roll cosmetic items. Sometimes even Immortals or Arcanas.

Within 24 hours of Quartero’s Curios launching, Dota 2’s player count surged from its July peak of 657,349 to 768,765. SteamDB and SteamCharts both put the spike in the 717k to 770k range, depending on what time of day you look. That’s a +111k jump month-on-month, or about +16.9%. Here’s the basic overview:
| 🗓️ Month | 📈 Peak Player Count | 💡Notable Context |
|---|---|---|
| July 2025 | 657,349 | Pre-Curios patch |
| August 6, 2025 | 768,765 | Quartero’s Curios launch window |
| September 2024 | 726,385 | TI13 Grand Finals |
| May 2024 | 943,059 | Crownfall Act IV (cosmetic event) |
This trend isn’t new. You can scroll all the way back to New Frontiers in 2023 and Crownfall Act IV in 2024 and see the same story playing out on Dota 2 betting sites. Big content drops with hero sets, map tweaks, or even just strong theming have consistently pulled bigger crowds than most eSports weekends.
Crownfall Act IV is the clearest example. That patch alone pushed Dota’s concurrent player count to 943,000. The highest of the year, and by a mile. It wasn’t tied to any LAN or grand finals. Just a chunky update with narrative missions and shiny things to collect. Now put that next to TI13. Even at the peak of finals week, The International 2024 only reached 726,000 concurrent players. That’s not nothing, but it’s still over 200,000 behind a purely cosmetic event. The July 2024 TI qualifiers briefly cracked 801k, but that spike faded just as fast as it came. No lasting hold.
It’s not about the skill gap, the casters, or the prize pools anymore. Cosmetics move the needle. eSports doesn’t. At least not for the average player logging in on a Tuesday night.
You don’t need to care about pro strats or patch meta to enjoy free loot. Quartero’s Curios doesn’t ask you to track standings or sit through 60-minute draft phases. You just play.
Valve giving away full sets and Antique chests for just playing matches feels generous in a post-Battle-Pass world. Especially since some players still think Crownfall was secretly better than any recent TI.
Let’s be honest, Dota eSports has lost some of its shine. TI13’s prize pool barely hit $2.8 million, the lowest in a decade. And while 1.52 million peak viewers tuned in, it wasn’t enough to restore the vibe that TIs used to bring.
Valve decoupled the Battle Pass from TI funding in 2023, and ever since, the competitive ecosystem’s been in slow decline. Org support has thinned. Teams are cycling rosters faster than ever. And without the massive injection of community-funded prize pools, the “main event” just doesn’t pull like it used to. The data backs it. Skins get you to log in. Tournaments get you to maybe watch on Twitch.
With no Battle Pass and a lighter Compendium format, Valve’s clearly pivoting. Curated drops like Crownfall and Quartero’s Curios are easier to maintain, deliver steady engagement, and don’t tie into competitive pressure.
The store’s still busy with limited-time bundles, rerun treasures, even Candyworks. But now free tracks are part of the mix too. Where that leaves TI ticket sales or eSports monetisation is still unclear. But as far as player retention goes, free stuff works.

On the upside, events like Quartero’s Curios do build a consistent player base. More casuals are sticking around, and the game feels alive even outside of patch weeks. Queue times drop. Lobbies fill fast. The social layer of Dota 2 actually improves.
But like I said, the tradeoff is real. eSports isn’t the center of gravity anymore. Prize pools are smaller. Org budgets are thinner. And unless Valve changes course, Dota’s pro scene will keep skating on thinner ice. That said, if you're a pub player who just wants cool cosmetics and less grindy ways to get them, it’s a good time to log in.

Forget finals, brackets, and prize pools for a second. The best player spike of the year happened because a goat offered free cosmetics. That’s where Dota 2 is right now.
And I’m fine with it. I’ve hit level 26 on Quartero’s track, rolled one Immortal, and still haven’t unboxed anything for my actual main. I’m certainly logging in more, and so is everyone else.